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Thread: 3d scan of imperfect globe to a 2d Equirectangular Projection

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  1. #26

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    Quote Originally Posted by johnvanvliet View Post
    there normally will be two ways to do this

    for cycles and nodes ( better results )

    move blender into cycles render
    check " use nodes" box in miterales to creat a new node set up
    After this text is where I'm having the issue------add a new image texture node and in the drop down menu should be the textues name you are using for the oddly mapped textuer

    add a emission shader ( this will cause the texture to glow)

    add a camera at the center and set it to equal area projection
    ( you might need to rotate X + 90 degrees )
    --- sounds very complex but really it is not
    and render
    Normally, just to see my texture at all I have to be in texture paint mode on the object while the object is selected in the scene.
    When I go to materials I don't have any drop down menu showing a selectable .jpg texture file.
    The texture on the added material is all white, even when I rename it to the existing texture and select the new one.

    Thanks for taking the time to give an more detailed answer!

    add a camera at the center and set it to equal area projection
    ---Do you mean Orthographic Projection?
    Last edited by Vigilus; 11-21-2018 at 01:17 PM.

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