Hey peeps! So I recently reeled in a commission from a video game developer. The first map I'll be making for this commission is a world map. Client had a series of continents in mind, but left it to me to draw their shapes. I played around with their positions a bit and we finally settled on an outline that was both pleasantly plausible, and easy on the client's eyes.

Aurelia_world_0i1.jpg

So the top portion of the map is taken up by a sort of double continent (a bit like Eurasia), separated only by a huge desert region. The eastern lobe is called Abanthus (A), and the massive western bulge is called Eoduan (E).

West of that lies the continent of Odisier (O), south of which lies Marossi (M).

Almost touching both Eoduan and Abanthus is the continent of Lamoura (L), right smack on the equator, and finally there's the mysterious continent of Zeracia (Z), which is very hard to find due to the constant storms on its coasts.

I proposed a number of projections, and client was a big fan of the double hemisphere option. I decided not to go for the Stereographic projection because of the weird distortions near the poles, but chose the Apian instead. This gave me this:

Aurelia_world_0i2.jpg

And now I've begun drawing in the terrain layer by layer, beginning with the continent of Abanthus:

Aurelia_world_2.jpg

The idea is to pull the map (once it's finished, which is gonna take a few weeks probably) through Wilbur and then create a shaded terrain out of it. And then it's off to labelling!

But for now: baby steps