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Thread: February 2019 Challenge : KC Outpost Nr 09020317

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  1. #17
    Guild Master Facebook Connected - JO -'s Avatar
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    Quote Originally Posted by Jaxilon View Post
    My favorite part is the water, I think you got that just right with the gradual fading.
    I'm not sure I see what others are saying about the zoomed out/zoomed in issues. Maybe my monitor is a different shade or maybe my old eyes are just not as good as they used to be. That said, I've seen many maps that either looked amazing zoomed out but where half rubbish zoomed in and vice versa so I guess it depends what the viewer is supposed to be looking at. I'm sure it can't hurt in the voting if the thumbnail looks amazing but anyone who judges these by only looking at the thumbs must be whack-a-doodle because you won't see any of the details all of these entries have.
    Thanks a lot !

    I think what bothers me and others, is that when you look at the unzoomed map, the layout is repetitive. Nor can we accurately capture the content of the entire map.
    From a distance, you can see the outside, the water and the rooms below but in between, we just see blue dots, without understanding what it is.

    To overcome this problem, I tried to correct the situation by creating more differences between rooms, corridors and others. So I reworked only the two upper rooms and the main room, trying to make them brighter, but without losing too much of that "abandoned" aspect or losing the "spotlight" effect (points of light that only partially illuminate). I let the hallways and little chambers in the dark.

    I tried two solutions. The first was to just brighten up the two rooms overall (but I find that we are losing some blue and this abandoned aspect :

    Outpost KC PC 03A.jpg

    The second solution was to add the points of light on the walls of these three rooms that we do not see (the walls that face the "spectator" or that would prevent us from seeing the room behind... these walls are not drawn, but that doesn't mean they don't have lights on them) :

    Outpost KC PC 03B.jpg

    Tell me if these solutions solve the problem or if it doesn't change enough... and also tell me which of the two solutions seems the best to you ?

    edit : don't forget that there are still a lot of changes that will appear when I refine the shadows and lights in each room... on every detail... every piece of stone... oh my God, it's going to take centuries...
    Last edited by - JO -; 03-05-2019 at 10:13 AM.

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