Results 1 to 8 of 8

Thread: May 2019 Challenge: UnTitled

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Artisan
    Join Date
    Nov 2012
    Location
    New Hampshire
    Posts
    713

    Default May 2019 Challenge: UnTitled

    Not sure I can pull this one off. So throwing this up hoping someone has some suggestions. I can find no way to keep the image quality I need below 100DPI in the grid. Anything smaller is blurry.

    The WIP I posted doesnt meet the requirements, over 3MB and 3000x3000 pixels. But anything less is blurry to me. I am afraid I may have to scratch this all and go with a 20x20 map to keep the detail, at which point I will switch to an outside scene, which I was trying to avoid after doing one with the last light challenge(hence the reason the map is Untitled at this point.

    ### LATEST WIP ###
    ProFantasyRedo43000k.jpg

    Beyond my dilemma of resolution I am trying something new for me in this map, a little more old school versus in the look. In the past my dungeons have always shown more wall to give dimension, but makes VT games harder to layout I understand, so going with the more drop shadow look. I am still working on the top layer, right now it is just generic at this point as I haven't settled on the look. The lowest level, I am not sure if I want to add the cobble stone,( you can see a touch of it in the upper left hand corner,) or keep the base rock I generated throughout the middle and lower levels.

    The idea behind it is to work your way across the map, climb the correct ladder then work your way across the map on the 2nd level. I still have yet to add the ladders, and the bridges spanning the gaps on the 2nd level.
    Last edited by Kier; 05-19-2019 at 10:12 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •