A map I started in AutoRealm and soon will move to GIMP to continue work on. This is for my online Dark Fantasy game (think LotR where the baddies win).



And my 'quick' summery of each realm and the various races within them.

The great human kingdom of Arcin, home of technological wonders that many only dream of, was the first to be crushed under the waves of the Dark Warlord. Their science and steam could not save them, though some think that had the kingdom been prepared perhaps they would have survived. Their great works of science are buried under rubble of their once great cities, the few that remain are in disrepair and few souls know the inner workings of Arcin's great war machines.

Seif, who's lands are those of the great desert sands. The caravans that feed the cities are fewer and fewer as the years go on. The lower Castes rebel against the nobles. Large expanses of desert separate the provinces of Seif, where local governors appointed by the Warlord try to keep order in their more and more chaotic world. Renowned for their archery and javelin tossing skill, but as supplies are hard to find and these desert dwellers port cities are existing on the edge of collapse as the neighboring kingdoms have less to trade for.

The largest of the human kingdoms is Delian. Their influence traverses most of the known world, everything from architecture to weapons that the world knows today has been touched by in some part by the Delian influence. Ruins of cities still stand even after the Invasion and the kingdom was forced to abandon the outer most areas of their territory. Several of the larger cities were devastated by all out war but many others still survive-only just. Their citizenry number only half what they did before the Warlord.

The mighty Dwarven keeps are only two in number now, the rest were sieged to the very earth thst the dwarves carved their majestic halls from. Bloodaxe Keep stands high above the Grey Mountains. There the local dwarven populous has been under digging deeper and deeper in the mountains than any have previously dared. The Bloodaxe family line grows thin, as their hot berserker blood causes them to fall in combat more and more.

The other lone outpost of Dwarves is Krag Keep, which is perched high over looking the Golden Pass through the Dragoon Mountains. There are those who whisper of the Keeps founder, supposedly a Dwarf of divine origins, and that has it that a great dark magic ritual was worked against the Kragborn to keep them under foot. Also the Keep's mines were the deepest and most profitable of any known, but now they supposedly running dry.

From the tree tops of Mirwood and Keidrean forests the Elves strike out at their would be oppressors. Their ones expansive forests have all but been lost, burned for the Infernal war machine. The Elves lash out at any who would attempt to further this destruction. Patrols of elves routinely pick off poachers and others who encroach on their land, but their numbers grow fewer and fewer with each passing season. A lone elf known as Kadajj is said to walk the Seif sands, but little is known of this wanderer. Many believe the Elves to be things of myth and legend.

The half-folk of the world have become more tribal and feral like in nature. They occasionally raid the Seif caravans. Their traditional homes were destroyed within the first few years of the Invasion sending the once peaceful people out into the larger landscape to fend for themselves. Their homes now move almost constantly, much like the Seif caravans they raid. Small scout parties run in front of the main groups, these war dog riding half-folk are known for their fierce fighting for their people. A noble warrior known only as Steel Acorn is buried in the traditional homeland of half-folk , legend say he will rise from his grave to help save his people in their hour of greatest need.