So, I've been a lurker on this site for a while, and I think I've finally worked up enough courage to post one of my own pieces! This is the Necropolis of Ur, part 1 of 3 detailing the gloomy, supernatural mysteries that have taken up residence in the locale.
Here is some additional flavor text that I penned for the piece, if you care to read...I like to put together maps for places that I've envisioned in my mind, sort of as a way to make them a bit more real. A lot of these make their way into my homebrew games, eventually (depending on what the players actually decide to do).
In the moldering tunnels that wind beneath the old city of Brayhurst lies a sprawling labyrinth of catacombs dating back to the time of the Lords of Aramoor, when Gallador was still little more than a tenuous alliance of smaller kingdoms, known as Galazon. The catacombs meandered through a natural network of karsts, fed into an immense necropolis, lined with looming towers and crypts that housed the remains of the venerated dead. After nearly a thousand years of interring the deceased, darkness began to fester in the shadows of the crypts there, and rumors spread of something sinister that walked the halls of Ur. The Duke of Brayhurst ordered that the halls be sealed off and that no one was to enter the necropolis again. Over the years, smugglers and other miscreants found hidden methods of reaching the tunnel system, which proved to be ideal for their activities. Nevertheless, after the necropolis had been unsealed, several of the townsfolk went missing, never to be seen again, and there were frequent sightings of shadowy things that walked the streets in the small hours of the night.
The Necropolis of Ur - Community Edition.jpg
Anyway, thanks for looking! If you have any thoughts or questions, I'm always happy to answer or discuss!