Hi happy Guilders !
A long time "mapping" from the last time I post here. In fact, I failed to use Qgis effectively. The plug-in handling the height interpolation in my case did not give me complete satisfaction. I had to rely on the old algorithm I created under Gimp for a better result for my taste.
My objective was to create ex nihilo a numerical modelling of the Bridagnie terrain from isohypses level curves. This will help me get a realistic shading for my topological map and open up different opportunities and vary map styles.
Here is the results of my attempts with Qgis and Gimp.
First the isohypse level curves map for the West part of the Bridagnie.
BridTopo02wip1.png
The results with Qgis and Gimp.
BridTopo02Qgiswip1.png
BridP02Shadowwip1.png
Let me know what you think,
Cheers.