Quote Originally Posted by waldronate View Post
It does look nice. However (there always seems to be a however with me), the lighting on the terrain doesn't match the lighting for the non-terrain items. It's probably the blue ambient sky light on the terrain that isn't on the buildings that's causing the visual mismatch that I find a little jarring up close. Changing those drop shadows on the buildings from black to a slight bluish cast like the terrain shadows might sell the integration a little better. Maybe turning off the sky light in the terrain renderer? It does look like the sky light is giving everything on the terrain that color cast that's missing from the buildings. What renderer are you using for the terrain?
Interesting, since I did not use any skylight on the terrain render. In fact, most of the terrain render is in Gimp the same as the buildings (the base heightmap and base textures was Gaea but the rest is done with Gimp). However, using a slight bluish cast for the building shadows is a good idea (and maybe what is throwing you off, since I DID use Gaea to generate the terrain shadow layer). The overall lighting on the hill, may be another things throwing you off a bit, since I used a pretty crude method using black and white gradients in Gimp, which probably isn't ideal.