Hello Guild,

I'm busy with a conworld project similar to the one used by Hal Clement in "Mission of Gravity." Similar to the novel, I've designed a planet that rotates four times faster than the earth, using Worldbuilding Pasta's helpful instructions to work out climates and biomes. Of course, before tackling the topography of this project, I had to make sure my terrain rendering skills were acceptable. Thus, I've posted the following map with a question: Could you let me know how "realistic" you consider this topography? Is there anything you could suggest to improve my realism?

Thank you so much.

Peter


Gravia Main.png
Gravia Main 2.png