Hi, Hoel.

Thanks again for your consistent and quite helpful comments. I do appreciate your taking the time to follow this map development and help me out with your expertise.

To quote Pyrandon, the author of the tutorial I am following, Kilmarnock's Ruhba is going to be more "imagistic" -- that is, more imaginative symbolic as opposed to being strickly realistic.

As to the Pilot -- DOH!! Now I understand the person you're describing.

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WIP UPDATE -- Starting to add buildings

Hello, All.

Here's Kilmarnock's Ruhba as of today. I've fillied in the main areas where the heaviest concentration of buildings will be and have started to "populate" the islands with individual buildings.

I've a question concerning the city gate areas. Would there be buildings between the two gates or, would this area be kept clear with possibly small guard houses? I'm not sure which would be correct?

Here is my map to date:

Kilmarnock's Ruhba - Main & Single Buildings (27-JAN-09).jpg

As always, your comments, thoughts, critiques are not only welcome but important to me. Thank you, in advance, for them.

Regards,

Gary