Quote Originally Posted by Feralspirit View Post
Started on paper, scanned at 200 dpi, now using GIMP and MSPaint. I would love to apply color gradient to denote elevation, green for undevoloped land, and a rich brown for animal enclosures, possible the road as well, as it is not developed. I am having difficulties with layer mask. Would like tree texture for the forrest, Frogwood. Also, the area north of the mill, just north of that pool is supposed to be a small swampy area, running north and west along the bank of the river (the idea being the ground there is just low enough to be regularly inundated by the river). Wondering if I can easily alter image properties to work at 600 dpi, and whether you guys think that would be a good or bad move. My key is too large, in my opinion, I merely wanted it to be easily readable. It should probably also have a border, and there should be a compass.

Phew! Ok, I've realized I could go on, and on. Let's start slowly. I think I should begin by backing up to my 1st edit (losing the key) and apply roofs to the buildings that have them, my intention being to fill everything that I don't want the elevation gradient to be visible through. Do you guys think that would be better done at 600 dpi? Is there a way to alter image properties without printing and re-scanning? I think I need to track down CSUAC folder and browse through it for good roof texture.

If you need some help with the layer mask stuff in GIMP, check out my tutorial (link in sig) and post any questions here.


Personally, I think you should stick with the more hand drawn style you have with the existing forest shape and not put any high res textures, but that's just me. You might also want to check out the mapping resources section. There is a list of GIMP scripts, one of which generates old paper which would look pretty nice for the background and is not far from your original and it's automated to boot (or RobA (I think) has a tutorial for doing it by hand).