The inset map might be the most elegant solution.

Make the sea texture more interesting. No matter what you do I'd look for a solution to represent the whole square in just its physical properties. Not only would that give you freedom for the placements of the insets but it would also represent overcoming a chief challenge of this square.

This site has some water textures for download: http://www.vterrain.org/Water/textures.html

You might fairly choose to stop there. If you want to pretty up the square a bit add 2 or even 3 inset maps.

When you give it back to the map building project offer a version with and without the insets. Then offer the insets as separate maps. I think thats the high road.


Sigurd


That way you can stick to the overall style of the squares (nobody has really invented large changes to the physical layer) and produce the best looking square for yourself.


Sigurd