This is an underground complex, under an elven ruin.
* The first map is actually the organigram of the complex, wich shows the connexions between different areas.
* The second is the entrance... From the blue braseros, electrical lightnings spark and deal damage... It could be desactivated by resolving a jigsaw.
* The third is a hall. The southern part contains 3 squares full with bones from wich necromancers can animate minor undeads. On the nothern part, a pool of toxic water prevents some move... Underwater roam an Ulgurstratae.
Finally, the pentacle can be used as a summon circle
*the 4th map detailled a library and another toxic pool. On the other side of the pool stand some etheral wizards wich can blast at adventurers.
In game terms, the exploration of the complexe helds 8 players (level from 9th to 12th) during several game session...
Dungeon crawl rules
Next time, the rest of the complexe (a death knight rest, some laboratory experiment, a classroom and a guild master chamber...)
And finally, a kinda nightmare "bones' boss"...
As usually, I choosed to left the floor blank to manage the cartridges and for clarity of play...
C&C welcomed...
Enjoy...