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Thread: WIP - continental map in GIMP

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  1. #11
    Guild Expert rdanhenry's Avatar
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    Mar 2009
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    Wip

    Added symbols for the major ruins. Tweaked some rivers. Darkened the swamps, which were too light. The most obvious change is a rather crude marking of the political divisions. (Well, the giants in the north aren't technically a nation, but they have a recognized area that is under giant control.)

    Not too happy with the look, although the political map will be separate and I'll tone down the opacity of the terrain layer on it, but I'm thinking I'll be wanting to learn to do my labeling in Inkscape, because the text manipulation in GIMP is too limited.

    SG, thanks for the comments. Some of the forests have mixed trees and having installed some new brushes, I'll be changing the Elvenhome wood to another symbol. But one hill symbol and one mountain symbol makes it easier to tell which is which at a glance and differences in the forest symbols indicate differences in the tree populations of the forests.

    Eventually, I'll work on revising the map to make it prettier, but right now I'm working on having it "finished" (in having the minimal detail available on an initial player map -- the GM map will have lots of extra layers I can turn on to show resources, lesser sites, underground highways in the Shield, etc., that can be added gradually, at the same time I make the basic map more artistic).
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