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Thread: Oostangelt en de Verboden Pas

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  1. #1
    Professional Artist Facebook Connected Coyotemax's Avatar
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    You can get a bit of overlap if you're not careful yes, but you can avoid that by using larger strokes, scribble around a bit and it reduces the chance for it happening. Plus if it does occur, you can always paint over the bits you don't like, or erase them.

    Here's an example i put together to show you the results. Images 2 and 3 are the initial textures, and show the tiling. 1st one is texture2 as a base, and texture1 on a layer above, pattern stamped with a 200px soft brush at 50% opacity/flow and unchecked the Aligned.. I just painted around a bit to take out the tiled looking areas, and left it at that. It's not perfect, you can still see a bit in there if you look for it, but I just didn't feel like going back to adjust it after uploading (this is just for example, afterall) I also use a similar technique to do soft transitions from one kind of terrain to another.. overlapping lush prairie textures with less lush leading into arid scrub, then into sandy desert, for example. Not all textures work out well, but that's where the fun of experimenting comes in

    It seems to work best when you have similar colour palettes in each texture you're overlapping, too.
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    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

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