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Thread: Cen Heddan

  1. #11

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    I love this map, it has some really nice details and lots of character. I second the suggestions of a coloured version and fading the lower levels (or if it's coloured, adding a slightly white haze or something). But it's also fantastic uncoloured anyway.

  2. #12
    Professional Artist Djekspek's Avatar
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    I love the crisp and clean linework of this map! My comment would be the same as waldronate, the shading (of the roofs) is inconsistent. Also adding casted shades (on ground and cliffs) may help get more depth ni the different levels. But this is already looking very nice!

  3. #13

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    What did you use to make this? I love it. If it was something like photoshop or illustrator, and picking up on Waldronate's comments about roof shading, it would be worth having the shading on another layer that you could rotate and drop on top of a layer of unshaded buildings....hey that's a really good idea. I might use it!

  4. #14
    Professional Artist Facebook Connected Blaidd Drwg's Avatar
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    Ah well, I must disagree with you guys on the rooftops (ehm... that sounds kinda funny, but you know what I mean, right?) but I can see why you all think the shading is inconsistent. The light is coming from the south-west corner. I've only used two levels of shading, though: light side and dark side. There is no level in between, so what you get is this:

    I guess that's laziness on my part
    I am now working on a coloured version of the map and I'm trying to change the roofs' shading by using lighter and darker colours in combination with the hatching that's already there to fix the problem. I'm not sure if I'll put in cast shadows as well. I'm afraid it'll be too cluttered. When I started out I wanted to make a simple map, not the almost-realistic areal view monster it is becoming!

    Thanks for your suggestions =)

    EDIT: update.
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    Last edited by Blaidd Drwg; 02-03-2010 at 12:19 PM.

  5. #15
    Professional Artist Djekspek's Avatar
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    This is getting better and better... and you are so right on the shadows on the roofs, it IS consistent (my bad indeed). But can't help but somehow it "looks inconsistent" and I think (not sure tho) that's because its hard for the eye to find the source of light because there's no shades. Stiil, i really like the map and you're probably right about it getting too cluttered. cheers

  6. #16
    Community Leader Jaxilon's Avatar
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    Looking good!
    Rep to thee.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

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  7. #17
    Guild Adept Facebook Connected Dain's Avatar
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    Really cool!
    I love the combination of old school and digital color/texture.
    I should probably go for the same thing. Mine are usually B/W

    I would probably try to use more texture if I were you, they are great improvements

  8. #18
    Professional Artist Facebook Connected Blaidd Drwg's Avatar
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    Probably the final update.
    I've tried colouring it, and I think it failed miserably. What bothers me most of all is the crappy picture I took; the lighting makes it very hard to apply the right colour.
    Here's what I have now, without any changes made to saturation or anything (so the roofs in particular look a bit too garish, imo). I think I'll start over once I've got that sweet, sweet scanner I'm saving up for

    Thanks for all the advice
    Attached Images Attached Images

  9. #19
    Community Leader Facebook Connected Ascension's Avatar
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    I think the coloring looks fine, shrug. Nice work.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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  10. #20

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    I like it, inspires me to make a similar hill/mountain top settlement map of my own. I think the colouring is fine.

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