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  1. #1
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by RobA View Post
    One more update.

    ; 1.5 - added grid option "none".
    ; - bug fix for greyscale input images
    ; - changed wall shadows to be a transparent layer rather than a multiplied layer
    ; - added floor option - no floor (transparent)


    In the attached zip.

    The only thing I haven't worked out is the faded wall...

    -Rob A>
    Hey rob, any chance you could also make the "wall" transparent as well when you get around to making the faded wall?
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  2. #2

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    Quote Originally Posted by jfrazierjr View Post
    Hey rob, any chance you could also make the "wall" transparent as well when you get around to making the faded wall?
    Thanks for the kick.

    Here is the script updated with a "Fade Wall to Black" option. (located after the wall stylings) It is just drawing a fade layer on top (like the manual process).

    I could make everything transparent below that by adding it to all the masks, if that would work?

    BTW, the size of the fade is proportionate to the grid size (as is the inner shadow) so that can control the fade amount, especially if you are not drawing a grid (the value is still used).

    -Rob A>

  3. #3
    Guild Novice Mrugnak's Avatar
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    Thanks for the update Rob, the Fade feature is really neat. Inverting the fade layer to white makes for a great ink-saver feature as well for printed maps!

  4. #4

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    OK - a better update.

    Instead of a check box to fade the wall it is a combo box called "Wall Fade" that defaults to "None"

    options are black (vtt use) white (print, thanks Mrugnak) and transparent (jfrazierjr). The first two add a new layer on top, the transparent option iterates through the other layers and deletes stuff to make it transparent.

    Attached (and removed from the post a few threads ago...)

    Question-

    Should the latest version always be edited into the first post and the old ones removed?

    -Rob A>
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  5. #5
    Guild Apprentice bambua's Avatar
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    Quote Originally Posted by RobA View Post
    OK - a better update.

    Instead of a check box to fade the wall it is a combo box called "Wall Fade" that defaults to "None"

    options are black (vtt use) white (print, thanks Mrugnak) and transparent (jfrazierjr). The first two add a new layer on top, the transparent option iterates through the other layers and deletes stuff to make it transparent.

    Attached (and removed from the post a few threads ago...)

    Question-

    Should the latest version always be edited into the first post and the old ones removed?

    -Rob A>
    I don't know if removing the old ones is necessary, in case you ever need to go back to another version maybe, but a link to the newest in the first post would be helpful I think. Great tool, I used this in my group last Saturday made a quick random dungeon, used your script and imported it into map tools within about 2 minutes. Was fun and the players all thought I had something prepared for the wacky twist they took.

  6. #6
    Guild Novice Mrugnak's Avatar
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    Wip

    I'm playing with updating my GM's campaign map sketch and the new features . . .
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