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Thread: Big WIP Project - Neoseilthir

  1. #91
    Guild Artisan Juggernaut1981's Avatar
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    The ships are meant to be large-ish. The idea is that this map might be in and admiralty house for King Frederick. Hence the examples of foreign boats. The whole thing is supposed to be on a large scale, to be viewed from a distance. But I do get the sneaking feeling I will basically need to hide a bunch of layers, copy visible, rebuild and redraw the land-features again from scratch.


    **Edit**
    Yeah I think I will end up doing that... YAY for lots more work... :S
    Last edited by Juggernaut1981; 06-12-2010 at 10:33 PM. Reason: Change of mind on something...
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  2. #92
    Community Leader Facebook Connected tilt's Avatar
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    I'd go with c) eeep
    What about throwing out a lot of the ships and leaving in 2-3 making them larger yet? I don't know about what GIMP and the other freeware progs can do - but in Illustrator I would try to trace them and make the line size bigger ... I'll be happy to try one for you to see if it works
    But the best, and absolute hardest, solution would be to redraw the map with thinner lines to fit the beautiful ships better, resizing a map upwards always makes problems (in pixels - not in vector).
    But looking good and looking forward to see where it goes
    regs tilt
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  3. #93
    Guild Artisan Juggernaut1981's Avatar
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    Chose option c) EEEEEP.

    Spent yesterday night and some of today (Monday... go public holidays!!) tracing over the ship diagrams that were scaled up to size. Had a computer implosion this afternoon and lost one of the ship tracings *GRRR* but managed to keep most of the updated ones. Updated version attached.

    Neoseilthir.jpg
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  4. #94
    Guild Artisan Juggernaut1981's Avatar
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    Finished the ships. Now to do town after town after town after town... one small building at a time.
    Attached Images Attached Images
    Last edited by Juggernaut1981; 06-15-2010 at 07:08 PM. Reason: **Modify Attached Image**
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  5. #95
    Community Leader Facebook Connected tilt's Avatar
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    hmmmm... your map ended up inline instead of attached...and its rather big *lol* ... and it only loaded the top 10% ... ships look more in balance with the rest now, did you edit the wheels too - they don't look as blurry?
    regs tilt
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  6. #96
    Guild Artisan Juggernaut1981's Avatar
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    I'm borrowing a trick I saw in a tutorial about creating fake ink-bleed.
    The wheels are copied clipart and on a different layer to the ships and haven't had the ink-bleed treatment, unlike the Cartouche and ships.
    The ships are on their own layers and then duplicated, blurred w/ 3 or 4 px Gaussian, reduced blurred copy to 60% opacity, merge layers.
    Regarding the "in-line" image... it just seems to do that. I'll edit the post.
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  7. #97
    Community Leader Facebook Connected Steel General's Avatar
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    I like what you did with with the ships Juggy!
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

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  8. #98
    Guild Artisan Juggernaut1981's Avatar
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    Here is the latest version. Started on the city markers. I've taken Ramah's awesome icons, cut & pasted between layers, merged, used them as an outline and then attacked them with an "Ink" brush and "Airbrush" to get the look before transferring them into this file, shrinking them and placing them.
    Neoseilthir.jpg
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  9. #99
    Community Leader Facebook Connected tilt's Avatar
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    nice city icons, but the same problem as with the ships arises, especially Aldes look a little thin
    regs tilt
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  10. #100
    Guild Artisan Juggernaut1981's Avatar
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    Did some more, noticed the comment about Aldes. It was happening because of image shrinking. To fit the picture as I wanted in the space I wanted I'd have to reduce a much larger image too far. Making the lines thicker at the larger resolution just resulted in lack of defined shape. It's a compromise unfortunately.
    Neoseilthir.jpg
    "Sacrificing minions... is there any problem it cannot solve?" - Order of the Stick


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