good start whtknt, the edges are a bit blurry and the space between tiles a bit big if it's supposes to be 5 feet a squareDepending on the look you're going for, a drop shadow from the walls could give some depth to the map
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I decided to try my hand at a battlemap using Photoshop CS, and this is the result. This is the first time I have tried such a thing freehand and I'm rather pleased with the result, even if it could use some retouching. This took about 30 minutes.
John Grigsby
Gaming Operations Director, CoastCon 37
Member-at-Large, CoastCon 37
Currently using Dundjinni, Photoshop CS3, and MapTool
Unless otherwise stated, any work I post here can be freely used and distributed provided credit is given to me as the originator. If you find it useful or make modifications, I'd love to hear about it.
good start whtknt, the edges are a bit blurry and the space between tiles a bit big if it's supposes to be 5 feet a squareDepending on the look you're going for, a drop shadow from the walls could give some depth to the map
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regs tilt
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It looks to me like something was killed in there and then dragged off...nice gruesomeness/mystery factor there if that's what you were going for.
“When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden
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Thanks! I realize the edges were a bit blurred; I did that with a Gaussian blur intentionally in hopes of making the walls look a little more natural. I hadn't considered a drop-shadow; that may well be the way to go. The space between the tiles comes from the size of the airbrush I used when tracing the grid lines. I was hoping for a mortar-like effect and even had some greenish mold in there, but it got lost in the black. I'll try another one later.
@Jaxilon: Yep, that's exactly the effect I wanted. Thanks for noticing!