Some MapTool users want 200 ppi to zoom in for detail, but I generally stick with 100 ppi files as most easily used, not too big of files and shows decent detail enough.
GP
I will soon be putting my first map-pack up up for sale, and I want to include a version formatted for maptools/vtt programs. I could really use a veteran's advice as to how to format a map for maptools. I understand I should leave off anything that is likely to be moved/picked up by players (and include these as separate PNGs). I also understand I should have the base map saved at 100ppi (or sometimes 50?).
Should I just include all the elements separately (easy), or should I include a .cmpgn file with everything laid out in it, including setting up vision blocking? (if so, I could use a link to a vision blocking tutorial). I am currently doing above-ground buildings. Should I include a roof tile to place over everything?
I am sure I have more questions I haven't even thought of yet, but I'd welcome help/links regarding these things to start.
Some MapTool users want 200 ppi to zoom in for detail, but I generally stick with 100 ppi files as most easily used, not too big of files and shows decent detail enough.
GP
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Just found out that there is a "beta" way to export/import a map out of and into a .cmpgn file--perhaps this is the best option? I don't know if anyone else has any experience with this, but to make stuff as convenient as possible for others, how do you package your maps?
If I were you I would go over to Maptools and download one of Torstan's free sets. It should give you an idea of what you want to think about. If I remember rightly there is also a free set from Devin Night. Then from there you may have more or less questions
I don't know anything about .cmpgn files though so I'm in the same boat as you on that one. I need to find out as well I guess.
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