Props for delurking! Great use of RobA's tut there. You may want to tone down (ie reduce the opacity) of the snowcap layer a bit; it completely wipes out your bump map in places. Other than that, it looks great! Can't wait to see the world
Hi. This is my first non-reply post here, I lurk a lot but I haven't really done a lot of mapping up until now so I've never posted.
I'm working on maps for my husband's next D&D game. This is the map of our starting kingdom, which I've been working on for about a week in GIMP. I used mostly the GIMP region tutorial for this.
Any comments and suggestions would be much appreciated. I'm only just getting the hang of GIMP, and some of this definitely frustrated me. :p The roads, in particular, are not making me happy...
(Neither is the city placement, but the mighty DM did that so I can't change 'em. >.> much.)
Of course, now that the kingdom map is finally done, he handed me a scrawled world map at lunch. : / This'll be interesting... his idea of a continent is a round blob. Time to use my imagination!
Props for delurking! Great use of RobA's tut there. You may want to tone down (ie reduce the opacity) of the snowcap layer a bit; it completely wipes out your bump map in places. Other than that, it looks great! Can't wait to see the world
Gidde's just zis girl, you know?
My finished maps | My deviantART gallery
My tutorials: Textured forests in GIMP, Hand-Drawn Mapping for the Artistically Challenged
Good job. I agree with Gidde about the snowcaps, you can reduce the opacity or apply the bump map to them as well. As for the roads you can try a smaller size brush/pencil. You might also want to take a look at the ink tool, I used it for the first time in Gidde's hand drawn tutorial and found it quite nice to work with (with a tablet anyway). I would also play with the forests to reduce the shininess and hard edge. Perhaps Gidde could enlighten us on what she did for her most recent map for her aunt.
I'm actually thinking of revising my forest tutorial to incorporate some lessons learned from that map, hohum. Thanks for noticing
Sorry absinthe, I somehow missed your comment on roads. You could try filling them with a brown at low opacity, then changing the layer mode on them to grain merge; that will give them more of a dirt-in-the-ground look. Not sure exactly what look you're going for, but grain merge is almost always a good idea for roads; it stops them from feeling like they're floating above the ground.
Gidde's just zis girl, you know?
My finished maps | My deviantART gallery
My tutorials: Textured forests in GIMP, Hand-Drawn Mapping for the Artistically Challenged
hi there absinthe, very nice first map.. and so much better than a blob ... I'd make those roads a lot smaller, if they shall fit the look of the map. No wider than your thinnest river ... I don't no GIMP but a negative bevel of 0 can help putting the road in place. The city icons could use a little strengthening, they are a bit blurry - try making them with just a hard brush, that should work.
And I have to try on my new Morningstar of rather nice repping +5 - so have some
regs tilt
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It appears that you outlined the roads in a different color, and at intersections that looks a little weird. If you painted over the outline at those intersections with the color of the center, it would make them appear to join more smoothly. And I also would suggest making it smaller, like Tilt recommended. You'll usually never see a road as wide as a city.