Thanks for the comments. I think I may have finally settled on a style for the city maps, anyways.
Almost there...
Back to city streets for a few maps:
Thanks for the comments. I think I may have finally settled on a style for the city maps, anyways.
Almost there...
Last one for Scales of War #6: T5 - The Final Encounter
I've uploaded the Scales of War maps in .pdf format as requested earlier.
They can be found here.
Last edited by Wonko the Sane; 09-01-2010 at 04:04 PM. Reason: Oops...wrong URL
Again, thank you.
You're quite welcome...I'm glad others are able to get some use out of these as well.
Wonko can I ask what you generally did for T3 - Hold The Wall with the hole in the wall and the debris? I'm looking to redo my map of The Raid on Loudwater in the FR DMG and it has a similar wall breach.
Cheers, Julien
Battlemaps, Town Maps, Tutorials.
All my maps and content are posted and published under this Creative Commons License. Click Here for information on licensing.
I use CC3, so I don't know if the process carries over to other programs, such as GIMP or PS.
1. Draw a big rectangle using a straight path for the main part of the wall, full width.
2. Draw two fractal paths crossing the wall (the edges of the breach).
3. Break the original rectangle between the breach edges, creating the gap.
4. Multipoly the straight path and the fractal breach edge with a solid vertical brick fill pattern. Both halves of the wall are on the same sheet.
5. On a new sheet, draw a strip down either edge of the wall with a solid horizontal brick fill. This forms the "bottom" of the battlements.
6. On another new sheet, draw 1 "battlement" (small rectangle). Copy/paste these along the edges of the wall.
7. Add yet another new sheet (below the wall). Draw a rectangle as wide as the wall and a little longer than the breach, filled with some sort of dirt fill pattern.
8. Sheet effects: Main Wall - Bevel (Length = 1, Strength=30%, Fade=0); Battlement "bottom" - Glow (Color=0,0,0; Intensity=0, Blur radius=1); Battlements - Bevel (Length=0.5, Strength=30%,Fade=1), Wall Shadow, Directional (Sun direction=90, Length=2, Blur Radius=1); Dirt - Edge Fade, Inner (Edge length=2, Inner Opacity=100%, Outer Opacity=0%)
9. The debris is just a bunch of .png symbols...from CSUAC and SMAC and other places from over the years. All are placed on a separate sheet between the dirt and the wall.
The fill patterns used were grabbed from CG Textures, my new favorite website (after The Cartographer's Guild, of course).
Like I said, I don't know if the technique transfers to GIMP, but I hope the mini-tutorial is helpful nonetheless.
I think I can get it, the process isn't the same nor are the value for the filters. But all and all the procedure is similar. Only thing is I gotta get myself some good rubble and waste objects in .png format.
Edit: After some fooling around I think I got it. Check my WIP thread and let me know what you think.
Last edited by geamon; 09-02-2010 at 04:12 PM.
Cheers, Julien
Battlemaps, Town Maps, Tutorials.
All my maps and content are posted and published under this Creative Commons License. Click Here for information on licensing.
Sorry for the delay in getting this map done, but real life has been doing a good job of getting in the way of my fun.
At any rate, here is the one and only map for Scales of War Ep. #7 - The Fist of Mourning (hosted on DeviantArt).
Fist of Mourning (100 dpi, Grid)
Fist of Mourning (100 dpi, No Grid)
Last edited by Wonko the Sane; 10-03-2010 at 05:45 PM. Reason: I found a floor texture that worked better.