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Thread: Sep-Oct Entry - Priory of Saint Margaret of Antioch

  1. #1
    Guild Artisan geamon's Avatar
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    Default September/October Entry: Priory of Saint Margaret of Antioch

    I'm gonna wade in Lite-Challenge as well this month. Basic concept, priory located in British Isles circa 1100-1200. Small village attached to local sect of monks, economy is heavily based on animal husbandry, wool trade and quarrying. Here's my general layout so far. Very rough draft, the purple area indicates market area and the black lines are low stone walls designed to keep livestock out of town. Let me know if this feels right for placement.

    ### LATEST WIP ###
    Last edited by geamon; 10-08-2010 at 07:35 PM.
    Cheers, Julien

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    Guild Journeyer Avengeil's Avatar
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    So if I'm understanding correctly you are talking about a town in which every house has it's own land with animals in it even inside the city? Interesting idea.

  3. #3
    Guild Artisan geamon's Avatar
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    Here's where I'm at for now after a couple of hours of work invested. Unsure of the abbeys layout and looking for some criticism on style.
    Quote Originally Posted by Avengeil
    So if I'm understanding correctly you are talking about a town in which every house has it's own land with animals in it even inside the city? Interesting idea.
    Not necessarily, just that its a central trading spot for the wool market every season. But local peasants in town also have herds.

    ### Latest WIP ###
    Last edited by geamon; 10-06-2010 at 04:37 PM.
    Cheers, Julien

    Battlemaps, Town Maps, Tutorials.
    All my maps and content are posted and published under this Creative Commons License. Click Here for information on licensing.

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    Guild Journeyer Marken4's Avatar
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    The grass texture tile a bit :\ And the drop shadow could be better, but other than that it looks great

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    Guild Journeyer Avengeil's Avatar
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    Looking good.
    I would propose you putting an earthy texture for the riverbeds so the transition from water to grass would be easier.

  6. #6
    Guild Artisan geamon's Avatar
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    New update. Unsure if I should keep the individual trees or cut them out. Included version with and without, don't want it to be too cluttered. I also have undetermined textures for farm land and grass, placeholders at the moment. River looks fine now for the most part just struggling to add riverbed to express depth. Again criticism desired.

    ### Latest WIP ###
    Cheers, Julien

    Battlemaps, Town Maps, Tutorials.
    All my maps and content are posted and published under this Creative Commons License. Click Here for information on licensing.

  7. #7
    Guild Artisan geamon's Avatar
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    Another update. Everything is coming together. Only thing that stands out as odd is the forest in the bottom left. Unsure what to do with it to make it work. All I have next is labeling and a title block. Thinking about finishing it off in a cloth map style.

    ### Latest WIP ###
    Cheers, Julien

    Battlemaps, Town Maps, Tutorials.
    All my maps and content are posted and published under this Creative Commons License. Click Here for information on licensing.

  8. #8
    Guild Journeyer Marken4's Avatar
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    Looks pretty good, the fields are a bit to squared for my taste, but...

  9. #9
    Guild Artisan Aval Penworth's Avatar
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    It feels like a simple sylized illustration, like out of a children's book to me. I'd just make that dark area into two hills to keep the simplicity but make them a bright grass colour.
    Last edited by Aval Penworth; 10-07-2010 at 08:49 PM.
    Hi ho, hi ho, it's off to work I go..

  10. #10
    Community Leader mearrin69's Avatar
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    Looking pretty good. I like what you've done with the roofs. The fields are pretty squarish but, as Aval points out, those add ot the interesting, stylized look. I like it!
    M

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