Looking forward to it. I like old-school-blue but modern styles are great too!
M
So I've been seeing a lot of old school blue maps recently. These have got me inspired to try out floor and building design for a map. I'm going to be taking my ideas for design from Helm's Deep from LoTR (Not the movie rendition, read that chapter today) and Turgenev's Castle in Old School Blue. Unsure if I should do it in the old RPG blueprint style, textured and rich in color or something entirely different. Hope you guys enjoy the idea and where this goes from this point forward.
Cheers, Julien
Battlemaps, Town Maps, Tutorials.
All my maps and content are posted and published under this Creative Commons License. Click Here for information on licensing.
Looking forward to it. I like old-school-blue but modern styles are great too!
M
Decided on doing both in old-school blue and modern style. After playing around with the design I'm going to have a total of two floors and a roof map. Meaning a total of six maps in two styles.
Cheers, Julien
Battlemaps, Town Maps, Tutorials.
All my maps and content are posted and published under this Creative Commons License. Click Here for information on licensing.
Update #1: Here's what I got so far, outlines of elevations, river, roads and the keep. Basically it's cliffs to the north and south with steep walls and a ravine in the middle that follows the river with a much less steep elevation gradient. The road on the west is higher then that on the east, meaning each enter on a different level. The choice of colors are far from being permanent, just there to show the elevation contours.
Last edited by geamon; 10-18-2010 at 05:07 PM.
Cheers, Julien
Battlemaps, Town Maps, Tutorials.
All my maps and content are posted and published under this Creative Commons License. Click Here for information on licensing.
Gonna put this on hold because the lite challenge is so similiar.
Cheers, Julien
Battlemaps, Town Maps, Tutorials.
All my maps and content are posted and published under this Creative Commons License. Click Here for information on licensing.