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The whole thing was based on a splotch pattern we were given. I just added the "roots" of the islands and textured everything. I use the Gimp so no 3D package there. I originally just printed it out on paper and drew it with pencil by hand, then I scanned it back in and went from there. It was a fun challenge but I didn't win. Everyone came up with something different. Anyway, enough about that.
Just go for it, when you post something up in the WIP area I'm sure you will get a ton of input that will help you. Most likely the first few pieces you do will be throw away anyhow until you develop the style you want for it.
“When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden
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Welcome to the Guild!
Daniel the Neon Knight: Campaign Cartographer User
Never use a big word when a diminutive one will suffice!
Any questions on CC3? Post them with CC3 in the Subject Line!
MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave
Welcome from another new mapper! I sometimes feel like an eternal n00b too, yet all the tutorials, resources and great maps from the other mappers on this forum, do inspire me to create my own map. Although I do not draw the inspiration from a game map, but a fictional medieval/renaissance story I am writing, I do look forward to the adventure of making my first map. And probably many more
If they swap positions, but don't change in shape, perhaps separate maps could cover you.
I've been reading some tutorials, and some software lets you use something called layers. So if you learn how to use them, you could probably have one layer (or one set of layers) for the underground bit and another layer (or another set of layers) for the surface bit. That should make it easier to line up entrances and stuff like mine shafts.
But I only really understand the theory so far. Perhaps one of the experts can help you with more detailed information.
Yarr!
Sounds fun. When I get a bit of talent, I might give that a go myself.
Thanks for that advice, which I think applies for me as well as Carto-noob. I suppose that even if an early map I attempt is pretty awful, it will at least help other people to understand what I am trying to do (better than words). So even bad stuff is progress. (I'll probably keep all my early rubbish, as I lost a ton of 3D art from a course a while back and regret not having it to see how I was doing.)
David "Big Mac" Shepheard
New to cartography and seeking advice - eventual goal to make a large number of maps for the many worlds of the Spelljammer Campaign Setting
I was just wondering where the WIP section is that you mentioned in here... I am unsure which section that is lol... noob here...
Choose the most appropriate section from Mapmaking Discussion & Philosophy (WIP/Critique) and start a new thread.
Last edited by Aval Penworth; 10-30-2010 at 11:54 PM.
Hi ho, hi ho, it's off to work I go..
welcome to the guild carto-noob, I'm sure we'll get you up and running soon
@Big Mac: The layers mentioned in photoshop (which are those mentioned most) are internal layers in the "artwork", see them as a lot of transparent foils you draw on and lay on top of one another - the advantage is that you can edit or remove a single layer without destroying what you got on all the other layers - but in the end, it all ends up as a single image. However programs like InDesign also have layers, and from those you can make a layered pdf, where you can turn on and off layers to see "what lies beneath" or add effects, monster positions or anything else interesting. So they work like you'd want them to
regs tilt
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