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Thread: [GIMP] Pits, Water, Stairs, and Firelight in Dungeon

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    Guild Artisan geamon's Avatar
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    May 2009
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    Quote Originally Posted by Sharpe View Post
    I have a gray floor and an overlay of a solid noise/bump map to give it texture. Erase both? Erase the shape I drew, right?
    You simply have to erase the shape of the pit out of all layers you have for the floor. I usually make a new layer from visible with all the effects and layers for specific elements to make layers more organized. i.e. you can hide all layers except the ones for the floor, right click the layers menu/window and add new from visible. This way if your satisfied with the floor texture you don't have to work with many layers, just the one up to you though.

    Quote Originally Posted by Sharpe View Post
    You mean the layer you had me make and fill to keep the shape? Am I just filling the selection? I assume I am.
    I see that you work with trying to make your own textures as opposed to me I use for the most part tillable textures and fills. You can try generating something more rough looking or you can try out what I have added to this thread. As long as you find something that works for you.

    Quote Originally Posted by Sharpe View Post
    I created a white layer... But I don't know about the "spherical-shaped foreground-to-background blend."

    That's as far as I got. I looked for blend and sphere but couldn't find them... I is stupid.
    Check out the screen shot of the blend tool I have, if you haven't used it before, it's a good way to create gradients that can transition from any color to another. Also you can transition colors to transparent area. Just use the gradient tool with in the confines of your pit selection/shape it should fill it with a reasonable looking shape to set to hard light as long as you use the fill tool after to ensure the layer mode doesn't expose any white.


    Again let me know if you have questions.
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    Cheers, Julien

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