Looks really good. If you want to darken that water (or make it lighter) you could use a color overlay layer.
I am running a short adventure next week that is based on an old AEG module called "Dead Man's Cove". The adventure involves the PCs tracking down and dealing with a group of pirates. The pirates have a cave in which they have stored the loot and the group will need to go in a get the loot back. The first room has a pile of gold (It's a trap!). The second chamber contains two rock formations that glow strangly and cast colorful light displays acoss the cave. The next section is filled with ocean water and has a small boat. The last room is where the loot is found. What do you like and what needs work? I am thinking the water is too blue for an undergound pool, but I am not sure yet how to darken it without ruining the feel of it being water.
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Looks really good. If you want to darken that water (or make it lighter) you could use a color overlay layer.
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I don't think the water's too dark; it's just too saturated (imho). Underground you have smaller light sources, so everything tends to be a slightly-colored shade of gray. That might be why your intuition is telling you something's wrong.
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OK, still working on the water, but it is better than it was before. Also, I did the first map on my laptop and the colors were completly differnt when I pulled it up on my tabletop computer. Not liking the green look. So I have changed the colors to a more stonelike gray. What do you think? Also added a titale and logo for the map.
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priate cove cave.jpg
Yes, much better! And I like the title, very piratey
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Arg..Very nice matey..
I am the breath of Dragons...The Song of Mountains...The Stories of Rivers....The Heart of Cities.... I am A Cartographer....
Finished Maps
Kingdom Of Shendenflar Campaign Setting (WIP)
Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.
got rid of most of the shadow in the color filled room (seemed to make sense) and added a small map of outside the cave (the actual cove).
### Latest WIP ###
priate cove cave.jpg
Last edited by meek75; 01-22-2011 at 12:41 AM. Reason: Delete an attachment that was accidently included.
Plunder and loot, what's not to like I like those little islands in the colorized room. Not sure what that is in there but they look interesting.
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