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Thread: The Alamo map (WIP)

  1. #1
    Guild Adept Facebook Connected timallen's Avatar
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    Default The Alamo map (WIP)

    While I wait for The Battle of 4 Armies to get published, Alan has sent me more mapwork; for no less than 6 games! Well, I started in on the easiest one a couple of days ago. The map is based on a game called simply "The Alamo!" and was first published in a magazine called Conflict way back in 1974. Alan got the designer who has the rights to it to agree to letting VPG upgrade and reprint it. Here is a look at that very Very primitive original
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    Guild Adept Facebook Connected timallen's Avatar
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    And here is what I have made up after a weekend and a couple days of work. I like how the font gives it a nice hand drawn kind of look. The background textures may be a bit too heavy; I will have to play with those. And the ramps for the cannons are not yet right, but not bad either. I like how the walls and roofs turned out.

    I am currently Waaaay ahead of the game (both literally and figuratively!). Alan took one look at the map and told me to Stop, until he has had a chance to go through the rules and decide what will need changing. No sense in continuing if the map is going to need major overhauls (for instance, there was talk of adding in random events via a card deck. So a place for the cards may be needed.).
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    Community Leader Facebook Connected Ascension's Avatar
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    The blue labels for the rivers are a little vivid but otherwise this is really nice.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

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    Guild Adept Facebook Connected timallen's Avatar
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    More changes and additions from the game developer/publisher. Its really looking like a game-map now. The background is a bit too heavy- probably have to tone that down and lighten it up. Ooops! I see I also didnt change the compass to point North. I'll have to fix that too. No doubt Alan will want some other changes as well.

    He also has hinted he wants me to make up the counters for the game. That could be a real challenge for me as I have only done that once and it was a nightmare using Photoshop. But I have heard its really easy in Illustrator, which I have but have never learned to use. Guess its time to learn it.
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    Last edited by timallen; 02-07-2011 at 12:26 AM.

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    Guild Adept Facebook Connected timallen's Avatar
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    I had sent that version and a horizontal version to Alan. he likes the horizontal one better, so looks like the map will be looking more like this one.
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    Guild Expert rdanhenry's Avatar
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    In "Sequence of Play", 5. Mexican Reinforcement, is "eliminted" supposed to be "eliminated"? If it's a space issue, I'd change "plus" to "+" instead.

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