Page 4 of 4 FirstFirst 1234
Results 31 to 35 of 35

Thread: Another Test City

  1. #31

    Default

    Phew....nearly there. I'm not sure the border works very well, and I need to do something about all that dead space in the bottom left and finish off the fortress properly. The end's in sight!
    Attached Images Attached Images

  2. #32
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Default

    I think the border is fine, it's simple, doesn't draw the eye, and conveys what it needs to.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  3. #33
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Default

    Just fill up the dead space with farmland or miscellaneous trees n rocks.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  4. #34

    Default

    Cheers Guys, there were a few things bugging me about the map, (hated the red district names) but I think I've sorted them now and it's finished (yay!) Final version posted in the finished maps gallery.

  5. #35
    Guild Journeyer someguy's Avatar
    Join Date
    Jul 2008
    Location
    Dark side of the Moon
    Posts
    221

    Default

    I hate to say this so late in the game, but I could sack this city so easily. The north is completely exposed as it has no killing grounds.

    Were I duke of this city the walls would all have a clear killing ground out to 500 yards filled with growing straw. This would make the approach of infantry slow and hard. The fields would have random pattern 1 ft tall walls and random pitfalls to make the approach of siege engines impossible.

    Other wise the map looks nice.
    My current thread, Developing a plausible and functional system for Fantasy Economics in an rpg.

Page 4 of 4 FirstFirst 1234

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •