You could maybe put some overhanging fronds around the edges ... enough to make it look like there's canopy there, you've just removed or gone under it for the sake of the map.
Now working on the bridge (there's no shading at all yet, just the shapes and rubble surrounding it). Still have to do something about that placeholder water. If anyone has any suggestions for putting in mid-level foliage and suggesting overhanging jungle canopy I'm all ears...
M
You could maybe put some overhanging fronds around the edges ... enough to make it look like there's canopy there, you've just removed or gone under it for the sake of the map.
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Set down a pattern of some foliage, mask off most of it, then use the brush tool (on the mask) to draw some lines out over the water.
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Good ideas. Thanks! Here's a little progress. Finally getting the bridge to start to look like it's the remains of a structure standing in the river...still a lot more work to get it all of the way there however.
M
Lookin really sweet, man. Very nice.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Very nice work on the maps.
My comment from a user perspective is that they are too "close". I like the bridge for instance, but only having 20 feet of space surrounding it on the map is had to use for an encounter. I know you don't have full control over it but perhaps a snapshot view showing the bridge and more surrounding vegetation? Or just a "blank" vegetation map to use as tiles on either side?
I just know my players will have their bows/laser rifles ready from dozens of yards away wanting to aim there and blow up what is left into even tinier pieces.
BOB
Looks Great M
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That looks fantastic M.
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Thanks, guys.
@anstett: I definitely see your point there. The client chose the size, I think, because it'll be an ambush battle...with some velociraptors or something jumping out at the PCs as they approach the bridge ruins. I don't think the map's to be used as an actual print-and-play battlemap, more as a reference for the GM to the basic terrain (which is basically dense jungle beyond the edges). I'm a big fan of a more zoomed-out view for exactly the reason you mentioned.
Lots of placeholders but definitely getting there.
M