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Thread: Thinking Big - Torq's landgrab - choose a territory

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  1. #1
    Guild Artisan su_liam's Avatar
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    Or, like too many open source projects, we could just fork it to perdition. This is a little early for that, but...

  2. #2
    Community Leader Torq's Avatar
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    For those that like keeping score of these sorts of things, here is the area coverage map so far. I've added in further numbers because I have a sneaking suspicion that some of our colleagues are going to want to join up. We may even have to go to a new regional map.

    I realised I've done a whole lot of talking and thinking but no mapping so far. I hope to remedy that and at least get a start this weekend.

    What exactly are the issues that need deciding on?

    World Name
    Region/Continent Name

    Anything else?

    Torq
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  3. #3

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    How do we deal with a place that would like on your map (like a piece of coast) but is on a part of some one else?

    How we deal with rivers we don't like etc. etc.

    There should be clarity for things like that.

    @su_liam: Avas! Est, Ou Liam uo Su Liamo? Mae loqui ausi sed parvuss Lingoa Vulgara. Tresa archaismen e vulgarismen, ai ai ai...
    Last edited by hans_worst; 04-03-2008 at 04:20 PM.

  4. #4
    Community Leader Torq's Avatar
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    "How do we deal with a place that would like on your map (like a piece of coast) but is on a part of some one else?"

    If its on someone else's map its hands off. You cant do anything that will affect the map of a neighbour without getting their agreement.

    "How we deal with rivers we don't like etc. etc."

    Same answer really. If its a river that flows into someone else's territory they will be expecting it to be incorporated. Unless you agree with them the river will have to stay.

    This is where the collaboration comes in. You can agree with your neighbours to change things that affect you both, but if you dont you have to abide by what is on the maps. If you want to make a change that only affects your area then feel free to do it.

    Hope that makes it clearer.

    Torq
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  5. #5
    Community Leader Facebook Connected Badger's Avatar
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    I'll take 28 and 29 then... guess I should have been paying more attention ... almost missed out completely
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  6. #6
    Community Leader Facebook Connected Badger's Avatar
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    This seems to have taken off in a big way, perhaps the admins might consider making a completely new topic in the main forum for it... in the mapmaking section would probably work.... just a suggestion..
    Have Pen. Will Map.
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  7. #7
    Guild Journeyer Airith's Avatar
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    Quote Originally Posted by delgondahntelius View Post
    This seems to have taken off in a big way, perhaps the admins might consider making a completely new topic in the main forum for it... in the mapmaking section would probably work.... just a suggestion..
    Apparently they're working on that

    Also, since you picked the place beside mine, we have 2 (3 really, but 2 of them merged) rivers that go across, how would you like to do that? And do you want to do that in PM's or just post away in this thread
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  8. #8
    Community Leader Torq's Avatar
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    Sure Del, welcome on board. 28 and 29 are all your. Nice coastal area to develop. Have a look at whats been said about the cultures in the Western section of the map. Your crew will be pretty isolated from that so will in all likelihood be a completely different culture. Also the plague lands (an idea that seems to have stuck) are in the middle and will definately affect you.

    Torq
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  9. #9

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    I got thinking when I read some posts referring to neighbour areas. Maybe the area that has the majority of a feature that crosses over a boundary should give it a name and any special characteristics to the feature. Features could be a lake, inland sea, mountain range, swamp, etc. Where rivers cross an area boundary they are left there at the point of crossing, though the rest of the river may be altered as needed within the area.

    PS: Thanx for creating a separate forum for this project.

    I be going away this weekend so there will be no progress from me for now, also have a major deadline in a programming project next week.
    Last edited by DarkOne; 04-03-2008 at 11:57 PM.

  10. #10

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    Give me map 3 too. Looking at the this map, I can form a kingdom that stretches from map 1 to 3. By nipping very top piece of land on map 6 (NeonKights), and pieces of land above the inlands seas of map 7 (Redrobes) and map 8 (Clercon) to form the southern boundary that includes the highlands in SE part of map 3. Eastern boundary would include the valley in between the two high lands of the E of map 3. The northern boundary can be defined later, though probably undefined as it wood become tundra.

    I feel better is I work on a whole kingdom concept than a part of it, so the reason for requesting map 3 too. Alucard and myself will be designing this kingdom together.
    Last edited by DarkOne; 04-04-2008 at 07:41 AM.

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