There's a river draining the eastern lake that looks like it must be flowing uphill at one point between the saddle of two hills. Assuming precipitation exceeds evaporation, lakes should rise until they spill over the side.
Did you use the Bryce erosion tools on this? With the spine-like walls and slightly stairstepped channels it kind of looks like you did an iteration of erode, smoothed and then used erode again. Actually the spinewalls seem to come from the eroded tool. It's nice to see someone else using Bryce's erosion tools. On a PC, you have access to some really nice erosion tools, though. GeoControl is probably the best, followed by l3dt, but WorldMachine and Leveller are pretty good too. Probably better than the Bryce tools.
GRASS isn't working for me, so I've taken to playing with a java app called Landserf, and a UNIX toy called Terraform.
Landserf is excellent, I can import RGBA images as 32-bit elevations, and it has some excellent landform extraction tools. If nothing else I might be able to convert my 16-bit pngs into something GRASS can digest. Landserf doesn't really have any hydrology tools, though.
Terraform is a toy, pure and simple, but it's sea-level flattening tool is very useful. Better than the Wilbur exponential filter for creating continental shelves and beaches.
Erosion in terraform is problematic.
MFD flowmap doesn't work. Period. SFD does, but... it's SFD.
The river tool would be better if I could just create a pure river mask with it.
I'm playing with diffusion mediated by a flowmap with... interesting results. On a large scale map, it would make a nice swampland effect. On larger maps it could be masked out to create Chesapeake Bay type areas. Interesting.
What I'd like is an app that I could left click a point on the map and it would shade in the area where a river could conceivably flow from there. Then I could right click inside the shaded area and it would reduce the upstream area to paths a river could reasonably take to get from the first point to this point and then shade the potential downstream area.