I tend to execute tactical or location maps more than overland. I had submitted the previous setting map I illustrated back in 2007. I found out the links had expired, so I refreshed it.
Kith'takharos Region Map
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
I tend to execute tactical or location maps more than overland. I had submitted the previous setting map I illustrated back in 2007. I found out the links had expired, so I refreshed it.
Kith'takharos Region Map
DK is certainly an artist worth following, know I own some of his work! I'll be curious to see the finished work here.
Here is this weeks progress. There are times when I really doubt my process and I think I do more work than what is really needed just because I try to work too quickly.
I think if I were to do this map again I would mock up the perspective in a 3D app. Nothing with any detail, just the general shapes.
I plan on painting over most of the trees, blending and shading to make them look a bit more painterly. And I'm drawing back in a lot of the line work I was trying to eliminate.
I love the sense of scale and the feel you get about time-to-travel to a place. I look and I can see how long it will take me to walk there and it pulls you into the setting.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Thanks Ascension, I think the scale is off, it's supposed to be an even greater distance than it appears. Andugus or myself may come back and create a directly overhead version for a better scale.
Here is the final map.