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Thread: The Six Kingdoms

  1. #1
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    Map The Six Kingdoms

    I recently came across a set of random generators that designed kingdoms. In playing with them, I was struck by an idea to develop a fantasy campaign centered on six isolated realms on a peninsula; the Six Kingdoms. Putting what I have learned from Ascension's wonderful tutorial to work, this is the map that I came up with.

    Map.jpg
    John Grigsby
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    Currently using Dundjinni, Photoshop CS3, and MapTool
    Unless otherwise stated, any work I post here can be freely used and distributed provided credit is given to me as the originator. If you find it useful or make modifications, I'd love to hear about it.

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    I also have a document that provides a little more information on the setting.


    Six Kingdoms.pdf
    John Grigsby
    Gaming Operations Director, CoastCon 37
    Member-at-Large, CoastCon 37

    Currently using Dundjinni, Photoshop CS3, and MapTool
    Unless otherwise stated, any work I post here can be freely used and distributed provided credit is given to me as the originator. If you find it useful or make modifications, I'd love to hear about it.

  3. #3
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    I guess I should say that comments, opinions, and constructive criticisms are welcomed.
    John Grigsby
    Gaming Operations Director, CoastCon 37
    Member-at-Large, CoastCon 37

    Currently using Dundjinni, Photoshop CS3, and MapTool
    Unless otherwise stated, any work I post here can be freely used and distributed provided credit is given to me as the originator. If you find it useful or make modifications, I'd love to hear about it.

  4. #4
    Guild Artisan Freodin's Avatar
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    Overall a nice looking map, yet there are a few things I think you could improve.
    - The clear-cut beveled coastal shelf looks extremly unrealistic.
    - Your moutains and hills could use a little sharpening. As they are now, they almost disappear in the surrounding textures.
    - Your rivers do disappear in the surrounding textures. You should not draw your rivers over land texture (or vice versa).
    - Your setlement icons need a little blur. They are too pixelated, in harsh contrast to the rest of the map.
    - I am not a friend of coloured borders on such a brightly coloured map, but that is a matter of personal preference. You should look at the borders of Tetrax though... it seems something wierd happened there with your layer styles, resultung in this whitish-greyish mixture.

  5. #5
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    Thanks for the insights. I followed the tutorial almost to the letter (though there were a few... issues), and that's how it said to do the rivers, mountains, and coastal shelf (though I agree that the coastal shelf could be a tad smaller and more subdued). I made the settlement icons intentionally sharp, so as to stand out from the rest of the map. As for the border of Tetrax, I don't know what happened there.

    I'm still a padawan, though, so I hope to get better as I do more maps.
    Last edited by whtknt; 12-07-2011 at 12:17 PM.
    John Grigsby
    Gaming Operations Director, CoastCon 37
    Member-at-Large, CoastCon 37

    Currently using Dundjinni, Photoshop CS3, and MapTool
    Unless otherwise stated, any work I post here can be freely used and distributed provided credit is given to me as the originator. If you find it useful or make modifications, I'd love to hear about it.

  6. #6
    Guild Artisan Freodin's Avatar
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    I don't have PS, so I don't follow the more elaborate Photoshop tutorials. That's Ascencion's "Atlas style" tut you are using, right? I admit that I didn't read it thoroughly, so I am not quite certain just what is meant to represent what. Yet I found that I would, overall, have critizised about the same things in Ascencion's tut-style as in your map.

    Yet there are differences.
    Your coastal shelf has a very sharp and well rounded edge. Ascencion's is feathered (which looks also quite wierd in my view, but at least not as unrealistic). I guess he told how do that that in the tutorial? Perhaps you should try it this way and see how it looks.
    Also, the rivers in the original tut are in a much smaller scale, reducing them to hairlines. That means you cannot really see the underlying texture.
    Your rivers are shown at a much larger scale, and thus clearly show the texture of the land beneath... which looks quite wierd on the one hand and distracts from the rivers on the other. You could try to switch the layermode from overlay to screen or normal or whatever just paints the used colour in PS.
    As for the settlement icons: yes, they should be sharp. But they can be sharp without looking pixelated. They are scaled up a little, aren't they? I'd say: draw them again to scale, give them just a slight blur and see if that don't look better.
    Last edited by Freodin; 12-07-2011 at 03:41 PM.

  7. #7
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    Try using the palette knife under filters (turn the detail WAY up) to smooth out the pixelation without losing sharpness.
    This cavern is below all, and is the foe of all. It is hatred, without exception. This cavern knows no philosophers; its dagger has never cut a pen. Its blackness has no connection with the sublime blackness of the inkstand. Never have the fingers of night which contract beneath this stifling ceiling, turned the leaves of a book nor unfolded a newspaper.

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