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Thread: Milky Way Galaxy

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    Publisher Facebook Connected bartmoss's Avatar
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    As you may have seen I've attempted to create a "near Earth" 3D-based map in another thread.

    Using "bubbles" - Yes that would work - once you go with an abstract "flowchart" like map, you can easily create arbitrary groups - let's call them Clusters - to remove unneeded detail.

    You still need to first map out all those stars to know WHAT you are abstracting, though.

    In the end, however, I returned to a flat map, and at a larger scale. I agree with barrataria, in that creating a detailed 3D map of anything bigger than, say, 30 light years in diameter (15ly radius) quickly becomes unmanageable and detracts rather than adds to a gaming/fiction experience.
    Last edited by bartmoss; 01-30-2012 at 03:54 AM.

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