Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 31

Thread: Level lines map

  1. #11
    Guild Apprentice Megahercio's Avatar
    Join Date
    Jun 2012
    Location
    Spain
    Posts
    41

    Default

    Quote Originally Posted by eViLe_eAgLe View Post
    Besides that, a river is a bit wonky in the lower right middle. I think.
    Yes, you are right eViLe_eAgLe, I have corrected the area.

    Attachment 45434

  2. #12
    Guild Apprentice Megahercio's Avatar
    Join Date
    Jun 2012
    Location
    Spain
    Posts
    41

    Default

    Quote Originally Posted by Gidde View Post
    This is looking very cool! And wow, the work involved in doing this whole thing with a bezier pen. Hats off, and have some rep
    Thanks very much Gidde. I never use the bezier pen. The reason is that for me is easier to work with the pen... surely that the problem is that I have not met the way to handle the bezier properly... but now is an habit.

  3. #13
    Guild Apprentice Megahercio's Avatar
    Join Date
    Jun 2012
    Location
    Spain
    Posts
    41

    Default

    Quote Originally Posted by Jaxilon View Post
    Looking good. Look forward to seeing more.

    I moved your thread to the regional WIP area. The redirect will expire in a day so come back here after that.
    Thanks Jaxilon

  4. #14
    Guild Apprentice Megahercio's Avatar
    Join Date
    Jun 2012
    Location
    Spain
    Posts
    41

    Default

    Hello

    To make the level-lines is so boring that in the meanwhile I have been proving new colours, softer (cause the names of cities, countries, etc... have to be perfectly readables) and at the same time with a good contrast between them. My system is to prove untill I think I have get it. I say "I think".

    The new colours:

    7bb1b606.jpg

    As you can see the relief is going on slowly.

    If I want to give the map an old patina, I take an old paper-background with any texture could make it even older. Then I put the map over the paper layer and make a change of transparency or a similar action.

    489ae0a9.jpg d67a342f.jpg

    I suppose people here knows how to make it.
    It is just a test of colours.
    As a old map-looking needs old symbols too, I have been searching in old books to see what I "fish"

    By example from this link, I have get a "North":

    http://echo.mpiwg-berlin.mpg.de/ECHO...1355&wx=0.1354

    From Vitruvius, then I copy it in vectorial an keep it to put in the map in his moment.

    6a8f8329.png

    And go on with the level-lines.

  5. #15
    Software Dev/Rep Hai-Etlik's Avatar
    Join Date
    May 2009
    Location
    48° 28′ N 123° 8′ W
    Posts
    1,333
    Blog Entries
    1

    Default

    The term you want is "contour line" or if you want to get really fancy "isohypse". A map showing precise elevation is generally called "hypsographic". Detailed, large scale ones are often called "topographic", though the scale on yours is rather small for that.

  6. #16
    Guild Apprentice Megahercio's Avatar
    Join Date
    Jun 2012
    Location
    Spain
    Posts
    41

    Default

    Hello Hai-Etlik
    Thanks for give me your opinion.
    Then, in this kind of small scale maps... what way to represent the relief do you should employ? This map is the result of a personal development in the representation of relief in historical maps. Then it is not close at all and any idea of example will be wellcome.
    In internet the most I have met is this kind of relief or in the google maps:
    http://www.maps-for-free.com/index.html

  7. #17
    Software Dev/Rep Hai-Etlik's Avatar
    Join Date
    May 2009
    Location
    48° 28′ N 123° 8′ W
    Posts
    1,333
    Blog Entries
    1

    Default

    Quote Originally Posted by Megahercio View Post
    Hello Hai-Etlik
    Thanks for give me your opinion.
    Then, in this kind of small scale maps... what way to represent the relief do you should employ? This map is the result of a personal development in the representation of relief in historical maps. Then it is not close at all and any idea of example will be wellcome.
    In internet the most I have met is this kind of relief or in the google maps:
    http://www.maps-for-free.com/index.html
    I wasn't saying you should do anything different, I was just explaining what to call what you were doing rather than "level lines".

  8. #18
    Guild Apprentice Megahercio's Avatar
    Join Date
    Jun 2012
    Location
    Spain
    Posts
    41

    Default

    Quote Originally Posted by Hai-Etlik View Post
    I wasn't saying you should do anything different, I was just explaining what to call what you were doing rather than "level lines".
    Yes, but as a separate chapter,I was asking you, that have experience in the matter, if you think there is a more advanced way to make that, not now and in this map but in general. Would be of great help for me to give one more step in my next maps.

  9. #19
    Software Dev/Rep Hai-Etlik's Avatar
    Join Date
    May 2009
    Location
    48° 28′ N 123° 8′ W
    Posts
    1,333
    Blog Entries
    1

    Default

    Quote Originally Posted by Megahercio View Post
    Yes, but as a separate chapter,I was asking you, that have experience in the matter, if you think there is a more advanced way to make that, not now and in this map but in general. Would be of great help for me to give one more step in my next maps.
    There are pretty much three ways used to show elevation on modern maps. Contours, like you used, whether simple lines or coloured regions. It's very effective and is widely used. Continuous colour gradients can also be used; they can show more detail sometimes as you are flattening things into sharp bands, but sometimes they can also loose it as the colours are so close they blur together. The can also make it hard to figure out exactly what elevation a point is. Finally there is shaded relief which represents the light and shadow hitting the slopes, often from an impossible angle (The sun never shines from due north-west if you are in the northern hemisphere, but that's the most popular angle. Shaded relief is quite good at showing small details, but useless for understanding absolute elevations.

    You can combine them if you want. There are even maps that use all three at once. There are certain ways of combining smooth elevation colours with shaded relief called "Swiss Shading", and this is often topped off with contour lines.

    In your case, you might try locating a shaded relief layer for France. You could also get a DEM or Heightfield and build your own shaded relief layer from it using the right software.

  10. #20
    Guild Apprentice Megahercio's Avatar
    Join Date
    Jun 2012
    Location
    Spain
    Posts
    41

    Default

    Quote Originally Posted by Hai-Etlik View Post
    There are pretty much three ways used to show elevation on modern maps. Contours, like you used, whether simple lines or coloured regions. It's very effective and is widely used. Continuous colour gradients can also be used; they can show more detail sometimes as you are flattening things into sharp bands, but sometimes they can also loose it as the colours are so close they blur together. The can also make it hard to figure out exactly what elevation a point is. Finally there is shaded relief which represents the light and shadow hitting the slopes, often from an impossible angle (The sun never shines from due north-west if you are in the northern hemisphere, but that's the most popular angle. Shaded relief is quite good at showing small details, but useless for understanding absolute elevations.

    You can combine them if you want. There are even maps that use all three at once. There are certain ways of combining smooth elevation colours with shaded relief called "Swiss Shading", and this is often topped off with contour lines.

    In your case, you might try locating a shaded relief layer for France. You could also get a DEM or Heightfield and build your own shaded relief layer from it using the right software.
    Maybe my next step would be, reading your pieces of advice, to get a Heightfield program, mainly for battle maps and use the "Swiss Shading" for maps like this of France, although the technical aspect must not be any easy and the work infinite. The thing is to practice enough... Thanks very much, a great answer.

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •