Excellent post Niedfaru. I've been working on my own D&D 3.5-offshoot RPG system for 5+ years, and because of your post and the one that you linked to at The Forge, I now understand why I've been working so long. I didn't understand that my game design problems weren't issues with the game itself, but issues with determining which design philosophy to decide on (without being aware that Narrative and Gamist modes existed. I thought only Simulationism existed since that's how 3.5 was designed, and I didn't want to reinvent that wheel).