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  1. #1
    Guild Member Chgowiz's Avatar
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    Quote Originally Posted by Turgenev View Post
    LOL! Actually the main area and the top parts of the side sections of the map flashed before my eyes when I was sleeping (with stairs and all). The bar wenches in my dreams either look like Scarlet Johansson, Hamasaki Ayumi, Minako Kudo, and Famke Janssen. If I am really lucky they are all together in my dream at once. *grin*

    I often get ideas from my dreams. I'm lucky that I have a vast imagination. Except when I have nightmares... those are downright nasty but even then I usually write them down because you never know when a good nightmare will inspire a good horror story or RPG adventure.
    I'm one of those people who don't remember my dreams so much, probably a good thing for my budding writing career.

    Nice bar wenches, though! I would prefer Marisa Tomei, Tricia Helfer, Jolene Blalock ... yea, that'd do for starters, although I'd hate to be in a bar brawl with them around...

    Neurowiz

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    Professional Artist Turgenev's Avatar
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    Okay, time for a new dungeon map (click for a much larger hi-res version).

    The Colour Floor Version:


    The Black & White Floor Version:
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

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    Community Leader Facebook Connected torstan's Avatar
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    That's lovely. Any chance of one without labels for VTT play?

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    Professional Artist Turgenev's Avatar
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    Quote Originally Posted by torstan View Post
    That's lovely. Any chance of one without labels for VTT play?
    You mean like this (click to enlarge):


    You'll have to resize the map to get the right scale.
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

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    Community Leader RPMiller's Avatar
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    The rooms are "convexing" due to the shadow. Can you reverse the direction of the shadow or remove it altogether?
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    any chance of a tutorial on your process??
    Have Pen. Will Map.
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  7. #7
    Professional Artist Turgenev's Avatar
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    Quote Originally Posted by delgondahntelius View Post
    any chance of a tutorial on your process??
    Here's a quick tutorial I have posted elsewhere but I've updated since...

    Obviously I am using Photoshop to do my maps so it is a requirement (or something similar like GIMP). Here's a quick outline of what I do...
    1. I have my map grid on one layer.
    2. I then add a new layer above it that is coloured black. I then make the black layer transparent so I can see the grid underneath it.
    3. With the select tool, I mark the area I want to be a room or corridor. I then delete the selected area from the black area. Voila I now have a room where the grid underneath it is visible. I repeat this process until I get the look I want.
    4. I add the doors, stairs, statues, etc to their own layers (usually between the black layer and the map grid).
    5. I turn the black layer's transparency back to 100% so you can't see through it. Now the map grid is only visible where the rooms/hallways are. Then I select the empty space of the dungeon rooms with the magic wand tool. I inverse the selection so it wraps itself around the walls instead (that's a handy trick). This is easier than trying to select every little area on the walls (especially when sections of the walls aren't connected to each other). Obviously you may want to do this on a duplicated version of the layer (saving the original in case you need it at a later date).
    6. Once the wall area is selected, I then add the texture (Fill option under Edit), then I add a black outline to help show the rooms better (Stroke option under Layers --> Layer Style) and then I add the Ripple effect (Filter --> Distort --> Ripple). There are three choices for the type of ripples: small, medium and large. There is also a sliding scale that determines how strong these ripples are rendered. I often use medium ripples with a value between 60 to 100%. It depends on what look I'm going for. For caverns I might use large ripples with a value of over 100%.
    7. I add the numbers to the rooms.
    8. On a new layer above the dungeon textured layer, I draw a area around the dungeon with the lasso tool. This has made a squiggly line around the dungeon. I then inverse the selected area so it selects the area outside the dungeon and not the dungeon itself. I sometimes add a feather effect to this selected area (not much when I'm drawing it freehand with the lasso tool). I add white the the selected area. While this area is still selected, I add a ripple effect and that's how I do the white cloudy area that surrounds the dungeon.
    9. I save this whole process as a photoshop file (psd file) so I can preserve the layers and various effects. When the map is ready, I do a 'Save for Web' to get the large JPG version (for a low res version). Then I merge all the visible layers into one layer, change the size to 600 pixels wide (usually) and do another 'Save for Web' but this is the small version. Once I have my two jpg files, I undo the size change & layer merge and resave the file as a psd file (just in case).
      Edited to Add: The reason I merge all the layers before I make the smaller jpg file is if you just resize the image, then all of the Stroke sizes will be out of wack. The image size changes but the Stroke sizes do not change in relation to the image size. Course you could just merge individual layers that have the Stroke Effect but I find it much easier to do a Merge Visible and then undo it when I want my layers back.
    That's my usual process. I hope this makes sense. This doesn't count the tweaking I do here & there to get the right look. I hope I haven't forgotten anything or left a step out here & there. Feel free to ask any questions.
    Last edited by Turgenev; 05-09-2008 at 01:09 PM. Reason: Added new info
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  8. #8
    Professional Artist Turgenev's Avatar
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    Quote Originally Posted by RPMiller View Post
    The rooms are "convexing" due to the shadow. Can you reverse the direction of the shadow or remove it altogether?
    I see no problem with the shadow (especially in the larger hi-res version of the image) - it is an effect I have used from time to time (with mixed reactions). But since I'm in a good mood , so how about this (I took the liberty of removing the grid as well)...

    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

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    Community Leader RPMiller's Avatar
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    Quote Originally Posted by Turgenev View Post
    I see no problem with the shadow (especially in the larger hi-res version of the image) - it is an effect I have used from time to time (with mixed reactions). But since I'm in a good mood , so how about this (I took the liberty of removing the grid as well)...
    That works. Thanks! Although it flattened it a bit too much. This is a problem you'll see elsewhere in the forums with high contrast maps that have lighter floors and darker surrounding earth.

    The problem is that we generally interpret lighter colors as being higher. Consider elevation maps with the white peaks. So when I look at this map my mind immediately thinks the lighter gray is higher than the darker gray and then when the shadow is added it makes it convex because of that. I think Torq struggled with it on one of his maps as well. Even an inner glow on the passages/rooms didn't seem to help. I forget what the end solution was though.

    It is a nicely textured map though so it is definitely aesthetically pleasing.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  10. #10
    Community Leader Facebook Connected Badger's Avatar
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    Can I be in your fan club??
    Great map... love both the color and the b/w... Your style is great, so much so that I'm now going to go and try and mimic it for myself....

    keep up the great work!!
    Have Pen. Will Map.
    Have Dice. Will Travel.
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