basic_terrain6.png Added some more detail to this map. Here it is closer from a lower angle:
basic_terrain7.png
I will post a sequence of maps generated with POVRay to try and illustrate some of the potential of this tool for cartography. For the first one I add a baseline map of the region for the second one I begin to add some detailing.
basic_terrain5.png
basic_terrain4.png
Last edited by Plasmaportl; 07-19-2012 at 10:18 AM.
basic_terrain6.png Added some more detail to this map. Here it is closer from a lower angle:
basic_terrain7.png
Last edited by Plasmaportl; 07-19-2012 at 11:56 AM.
I added a second layer to put some rocks in.
basic_terrain8.png
I did some similar work with POV-Ray a while back http://www.cartographersguild.com/sh...ull=1#post8566
might provide some additional inspiration. Rather than rendering what looked like a 3d map I was trying to render a 2d map with oblique projected terrain....
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
Nice map Rob
basic_terrain9.png Switched from perspective to orthographic camera
camera {orthographic location <-.5,1,0> look_at <0,-.1,0> angle 50}
//camera {location <-.5,.5,0> look_at <0,-.1,0>}
light_source { <-2,7,2> color rgb 1}
light_source { <1,7,3> color rgb .5}
global_settings { ambient_light rgb 1.5 }
background { color rgb 1 }
// Forrest and Mountain
#declare T_Terrain01 =
texture {
pigment {
gradient y
color_map {
[.00 color rgb<.7, .7, .5>]
[.40 color rgb<0, .2, 0>]
[.58 color rgb<.2, .5, .1>]
[.66 color rgb<.4, .4, .3>]
[.73 color rgb<.3, .2, .6>]
[.80 color rgb<.9, .9, 1>]
[.90 color rgb<1, 1, 1>]
[1.0 color rgb<1, 1, 1>]
}
}
finish { ambient 0.225 diffuse 0.75 crand 0.01975 }
}
// Desert
#declare T_Terrain02 =
texture {
pigment {
gradient y
color_map {
[.00 color rgb<.10, .20, .1>]
[.05 color rgb<.20, .20, .2>]
[.40 color rgb<.50, .50, .6>]
[.60 color rgb<.48, .45, .4>]
[.63 color rgb<.50, .45, .4>]
[.66 color rgb<.60, .55, .5>]
[.70 color rgb<.65, .65, .5>]
[.75 color rgb<.70, .65, .5>]
[.93 color rgb<.3, .0, .0>]
[1.0 color rgb<.10, .20, .1>]
}
}
finish { ambient 0.225 diffuse 0.75 crand 0.01975 }
}
height_field {png "gray_terrain02.png" smooth texture {T_Terrain01}
translate <-.5, .1, -.5> scale <1, .15, 1> rotate <0,0,0>}
height_field {png "gray_terrain03.png" smooth texture {T_Terrain02}
translate <-.5, -.1, -.5> scale <1, .15, 1> rotate <0,0,0>}
plane { y, -1.0 texture {pigment {color rgbt <0,.2,1,.5>}} translate <0,1.03,0>}
gray_terrain03.png
gray_terrain02.png
nice both of you. happy longtime pov user here.
basic_cartography01.png Latest version