View Poll Results: Which grid type do you prefer?

Voters
35. You may not vote on this poll
  • Square. I prefer 90 degree angles and slightly longer diagonals.

    13 37.14%
  • Staggered Square. Diagonals aren't a problem anymore.

    2 5.71%
  • Hex. 6 sides worth of facing and movement.

    10 28.57%
  • None. I don't need no stinkin' grid.

    14 40.00%
  • Other. Have you ever seen this grid before?

    1 2.86%
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Thread: Questions of the Grid

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  1. #1

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    For 1 I'd answer game mechanics. I play 3.5e pretty exclusively, and everything is detailed based on square grids.

    If someone wrote a hex conversion for 3.5e I'd probably consider it (or try that micro rule set posted if it works with hexes)

    -Rob A>

  2. #2
    Community Leader NeonKnight's Avatar
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    Post

    I am so old school I go with Squares. But then that is because my game mechanics demand it.
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  3. #3

    Post

    Other than sentimental reasons, why do folks still use the square grid?
    Old habits are hard to break.

    Of the three major grid types (square, staggered square, hex), which one do you prefer? Why?
    Hex shaped would be my main choice as it gives more choices for smooth movement, the 12 facings and better sense of front, back, sides.

    Now take the game system out of the equation and tell me which one you prefer? Why?
    I'd prefer none at all, instead using overlays and ruler type tools.

    Did you know that with Virtual Tabletops such as MapTool that you can actually play without any sort of grid because it is able to measure distances?
    I'm actually looking forward to doing the same with Viewing Dale. Using a ruler overlay to measure distances, for that true table top feel.

  4. #4

    Post

    I grew up on MERP, which was generally gridless. I've never quite grown accustomed to using a grid, so I generally leave it off of my maps unless there is a pretty good reason to have one. Even then, I'd prefer to use an overlay rather than putting it in the map itself.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

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