Results 1 to 7 of 7

Thread: Painting rivers on Wilbur-made maps

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #4
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,581

    Default

    Torq's tutorial really only uses the Wilbur output as a height map. Wilbur can do much more for you. As an example, Texture>>Other Maps>>River Flow will let you create an image that represent actual rivers without having to rely on having the entire riverbed at sea level. Then take that map and overlay it on top of the results from Torq's tutorial and you'll have rivers as detailed as you'd like.

    http://www.cartographersguild.com/ma...und-lands.html has what I consider a better technique for getting a desired set of shapes into your terrain, if that's important to you.

    Using the above tutorial, I took the following set of masks
    mask_coast.png mask_mtns.png mask_rivers.png

    and did the processing described in the CSU Johnsondale tutorial linked above and came out with the following elements:
    result_bump.png result_light.png result_river.png

    In Photoshop, I used a gradient map adjustment layer to turn the bump map into a color-coded height map, the light map to add intensity (multiplied with the color image), and the rivers as a straight overlay with the black masked out to get the following:
    result_assembled.jpg
    (note that the gradient isn't particularly good, the water isn't textured, and the rivers are solid white, but those are all easily overcome).

    This whole process took about 45 minutes, including drawing the masks, saving the images, work in Photshop, and typing up this message. The Photoshop work could all be done directly in Wilbur, btw...
    Last edited by waldronate; 12-02-2012 at 05:27 PM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •