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Thread: Lands of Fagacea

  1. #11
    Guild Adept Facebook Connected aquarits's Avatar
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    yes, basicaly 2 points JB
    The dimension, i printed in a A1 format and not satisfacted with the resolution. I will finish all the shape and the city positions for now. After it will follow 2 steps if i not get a help before
    1- Will do small maps and detailed of each region, so i can re-draw my "icons" like town and montains with a better quality.
    2- will reformat the size and make a general map, with the new icons i can just show the kingdowns and the frontiers

    Now u said something that is causing me problens, the size of the file, when i am running PS it is like 12 gb... is it right?

    And ty Kaila, it makes me keep doing

  2. #12
    Guild Expert jbgibson's Avatar
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    12 gb ... Yikes, that's large. But I am not a PS user myself, so I have no clue if 12gb is unusual. Let's ask that as a separate question - in a thread dedicated to that issue alone.

  3. #13
    Guild Adept Facebook Connected aquarits's Avatar
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    yeah, saved it is ~300mb

  4. #14

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    The map is very clean and resolution is really good!!!
    "Our greatest glory is not in never falling, but in rising every time we fall."-Confucius
    Old map and Historic map

  5. #15
    Guild Adept Facebook Connected aquarits's Avatar
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    true? the dimensions arent big?

  6. #16
    Administrator waldronate's Avatar
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    When you say 12GB, is that how much virtual memory Photoshop is using? Photoshop will happily eat up to some percentage of your physical RAM (it's under Edit>>Preferenceserformance) as you add layers and move things about. I wouldn't be terribly surprised at this memory usage if you're using lots of dynamic effects and have a whole lot of undo states stored.

    300MB on disk means that Photoshop will probably be using 4 to 20 times that amount of memory for its internal buffers and then more again for undo states. If it's less than your physical RAM you probably won't see too much of a slowdown.

    Flattening similar layers (like mountains) might help with this memory usage a bit, but you'll lose the one-layer-per-object editing that you might have become accustomed to.

  7. #17
    Professional Artist Facebook Connected Schwarzkreuz's Avatar
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    You can simply lower that virtual memory by setting the Protocol limits in the preferences to 5 or less. Sure that makes hard to undo things but save your GBs.
    Some of my maps reach about 20GB space, so well I have an extra 100GB hightspeed harddrive only for processing of Photoshop.

  8. #18
    Administrator waldronate's Avatar
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    Quote Originally Posted by Schwarzkreuz View Post
    Some of my maps reach about 20GB space, so well I have an extra 100GB hightspeed harddrive only for processing of Photoshop.
    I was lazier and just put 32GB in the machine. It's about the same speed as a hard dive these days, but the newer motherboard and everything else to support that much memory was a wee bit more than than.

  9. #19
    Guild Adept Facebook Connected aquarits's Avatar
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    Right i did it wal, and got it running at 6gb >.<
    probly using a lots of layers with effect, specialy Texts. now my file got 150mb when saved, helpd a lots.

    Follow now my first idea wut to do with the map, is just a idea, since i am re-draing my montais, citys, castles...
    teste.jpg
    Last edited by aquarits; 12-21-2012 at 02:37 PM.

  10. #20
    Guild Adept Facebook Connected aquarits's Avatar
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    Ok, guess that is all. Now just need details all map and guess it will looks like repetitive may i call it finished?
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