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Thread: Lands of Fagacea

  1. #141
    Guild Adept Facebook Connected aquarits's Avatar
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    here some more progress.

    I Made few modifications in the land trying get new borders. It is just a preliminary view about the central area.
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  2. #142
    Guild Adept Facebook Connected aquarits's Avatar
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    Default Off set of the borders

    I tried to find in the forum a way to make a off set of the lines. Getting parallel lines of my borders and maybe coz is a lots of topics someone can help me finding other wai to do.

    This is the way that i found to do it, i will post in "How do i" to look for more opinions. It took a lots of time to know how to do and made it so simple

    parallel.jpg
    Last edited by aquarits; 03-17-2013 at 04:13 PM.

  3. #143
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    You may want to add feathering on the selected coastlines before contracting (or expanding) to avoid pixellated lines.

  4. #144
    Guild Adept Facebook Connected aquarits's Avatar
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    Oh nice! thanks. Looks better feather after contract/ expanding.

    This radius tool is nice

  5. #145
    Guild Adept Facebook Connected aquarits's Avatar
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    Here is some more progress.
    I change the configurations of the icons to make the colors editable. Now if i change the mountains colors i can get the same color on icons.

    What you think about the forests?
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  6. #146
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    Hmm, the shapes doesn't look that much natural and it lacks of contrast regarding the others elements. Also you could maybe add a small shading under the green part (example from Green Havens below). It's easy to doand really add depth.

    forest.jpg

    The elven's mountain is gorgeous

  7. #147
    Guild Journeyer Freehand 5.5's Avatar
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    The Lands of Fagacea got a long way. I like the map very much.
    There is only one point about the text boxes. I would eliminate the terrain elements underneath it because there wasn't transparancy in the middle ages.
    So using transparent elements doesn't look like an old map.
    And most importantly, it isn't really readable.
    In graphic design school they said 'if you want to show something, don't hide it but show it well.'

  8. #148
    Guild Adept Facebook Connected aquarits's Avatar
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    Ewwww, looks like forum is experiencing some stability. I was getting some problems to post here.

    Talking about the shape of the forests. I added more Forests to try show what i was trying to do. I want to make a clear area where the roads and trails will pass. This area will not have much clear land. Basicaly are forests and in some places it is close to jungles, thinking put more trees will be better to discuss about the shape.
    I added the effects in forests and yes, it looked much better. So i worked in to set it manually (not bending/emboss) to can control it better. Soon i will work to try define a standard for the details.
    The details in Green Havens are crazy, and i want to put something like this, is my next step after define the shape. Thanks Max.

    Hello Freehand, long time
    Yes, the threat is big like i said before it wasn't really a WIP thread, is more like to a Learning Thread. Good thing is that i have all history in only one thread.

    About the transparency of "Warlands", was thinking in graphically beauty. When use the transparency i liked and guess was nice. But u saying about 'if you want to show something, don't hide it but show it well.' i will keep it in my in the next map. Thanks.

    Follow some more progress:
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  9. #149
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    Oh ok I understand better the forests shapes now you explain the spaces for roads. Looks good so far! Looking forward to the labels on those forests

  10. #150
    Guild Adept Facebook Connected aquarits's Avatar
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    I believe that the labels are still far to come Guess now i finished all mayor forests of the realm.

    here some progress.
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