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Thread: Lands of Fagacea

  1. #161
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    What an incredible map, aquarits! I love the detail on the mountain and the hanging city!

  2. #162
    Guild Adept Facebook Connected aquarits's Avatar
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    Thanks Will
    I published the map in the finished area you can check here:

    http://www.cartographersguild.com/fi...tml#post211611

    Now going to other map, that i was anxious to do. I will try do something like a road map, this place the special feature will roads, since it was the main tatic where Fagacea found to conquer the independence from Hirkania. Want something based in this, but with a medieval touch.

    mapa-minas.jpg

    I just started work in the topography and made some icons that i believe get some updades to make more a medieval style.

    icones.jpg
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  3. #163
    Guild Adept Facebook Connected aquarits's Avatar
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    First try out using http://www.cartographersguild.com/tu...ps-tricks.html


    EDIT: Ouch ... resolution is sux...
    Last edited by aquarits; 04-02-2013 at 10:17 PM.

  4. #164
    Guild Adept Facebook Connected aquarits's Avatar
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    Ouch, i just discovery how powerfull is Adobe Ilustrator. Got a trial version to check it and gotta re-do this try out using it.
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  5. #165
    Guild Adept Facebook Connected aquarits's Avatar
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    Here some progress.
    Took me some time to try make the lines looks like a manually stroke. Ans with the tools of Illustrator, more time learning
    I tried expand the same way that i used in the mountains used in http://www.cartographersguild.com/tu...ps-tricks.html to the rest of the map.

    The map got reduced 75% to respect the 4 mb of upload.
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  6. #166
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    Hmm you got a good start but I'm not convinced by this last update :/ The cross hatched texture combining with the other texture "kill" all your geographic drawing and colors. Also I think your rivers need more curves.

  7. #167
    Guild Adept Facebook Connected aquarits's Avatar
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    wait, can you explain about the hatched texture?
    I am uploading a image w/o the layer with the hatched brushes.

    The rivers, i am just respecting the relief. Not many irregularities to get more curves.
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  8. #168
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    Yes it was the crosshatched texture that kills the map a bit. Maube try some other blending modes or just out behind the reliefs. But your background texture has some too dark areas in my opinion (especially the big one around the lake)

  9. #169
    Guild Adept Facebook Connected aquarits's Avatar
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    right, i will try more options. The dark area near the lake i tried make something like a valley and a swamped area. looking at first time it was like a down relief. Any sugestion or is just this area that are too dark?

  10. #170
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    Think it's just too dark. You don' t want your texture being more visible than your map features.

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