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Thread: [WIP] Caves of Chaos

  1. #1
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    Wip Caves of Chaos

    Been working this weekend on the largest map I've ever taken on with CC3, The Caves of Chaos, in preparation for running a D&D Next playtest. Here's how it's shaping up so far:

    Caves of Chaos.JPG

    Using a lot of art from the CSUAC and SMAC collections. Some of the stuff will be hidden on the final map (like the pit) but I've really had a lot of fun with this map. I started off by taking the old-school blue map and dropping it at the bottom layer and scaling it to fit my grid. Then I built all the rooms, sometimes just drawing the floor then walls, other times (like the caves) using multipolys to make cut-out sections of the floor.

    I'm still using standard effects on the sheets, once I get all the symbols stamped in I'll start tweaking with things like the transparency of the grid lines, shadow lengths and maybe some light sources. Note that I haven't settled on the floor and wall fills yet; with CC3 it's sooo easy to change them later.
    Last edited by Xorne; 09-11-2013 at 08:56 AM. Reason: Changed to WIP
    "We all take our risks, down here in the dungeon." --Bargle

  2. #2
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    Caves of Chaos.JPG

    I'm still tinkering with it slightly, but I've started running the game using this map. It's a 50px:5f grid scale, so the detail isn't super sharp, but it's also a 6900x4500 image, and I just didn't want to go any bigger. I saved it as a 30% quality JPG though, so I'm actually pretty pleased with how legible it is, all things considered.

    As the game progresses, I might cut out 100px:5f battlemaps of the individual lairs for each of the tribes.
    "We all take our risks, down here in the dungeon." --Bargle

  3. #3
    Guild Journeyer Facebook Connected anstett's Avatar
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    One minor comment to change on furnishings.

    It seems like this set up for some sort of humanoid / less than human sort of settlement. The beds being more of a nest of blankets on the ground.

    So why do they have nice chairs and tables? I would swap that out for more of the "around the campfire" pieces for a more consistent look.

    BOB
    We do not stop playing because we grow old.
    We grow old because we stop playing.

    www.dragonslayers-society.org

  4. #4
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    The Caves of Chaos is a dungeon out of one of the first D&D modules, B2 Keep on the Borderlands. The caves are inhabited by kobolds, goblins, hobgoblins, orcs, ogres, bugbears, quite a few different monstrocities, and finally the Cult of Evil Chaos. The hobgoblin leader, for example, has nice furnishings, while the rest mostly have cots. The kobolds on the other hand sleep on skins or skins stretched over a frame, or just piles of rubbish. The adepts and acolytes of the cult sleep on expensive beds with dressers and braziers.
    "We all take our risks, down here in the dungeon." --Bargle

  5. #5
    Community Leader Bogie's Avatar
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    Quite a large project you have taken on, nice work.

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    Do you mind if I use your maps as a basis for a game please? I'm going to try and run a 5e of this module and these are cool!

  8. #8
    Guild Apprentice Guild Sponsor The_Sleeping_Dragon's Avatar
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    Looks brilliant and ambitious
    Just two thoughts
    You could make it easier to handle size etc by creating levels which you can do in CCG or by creating a new map for each level
    I could not see any secret passages or secret doors but could just be I did not recognise these OR you have a DM map with traps, obstacles, curses, treasure, magical items, summonses, monsters and secret doors on it?

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