here is a quick draw of map 0 and 1.
Sorry for the late entry, but I'm kind of really busy at work with the preparation for the next rotation in Afghanistan.
And the little time left is spend on the house.
Right now, I'm still trying to figure out how I will do my map. I've try some style but don't like them so I'm still searching .
The principle should be this a meteor crash near the shore of map 1 north coast and transform all habitants into undead (classic but I wanted to do that since a long time ago) and the survivors fled to the sea to a near island to the west (call last home). That would me on the map 0 that I'm also doing since there is not much in map 1.
Sea-U-Hall,
alu.
Let my fangs find your neck, during the night, so that I can drink your knowledge ...
So it could be use here : www.l-hazard.com
here is a quick draw of map 0 and 1.
Let my fangs find your neck, during the night, so that I can drink your knowledge ...
So it could be use here : www.l-hazard.com
Here is a little update.
I'm trying different styles of landscape.
I've added a quick color version to a better look.
I'm not sure if I'm on the right track or not ,
Alu.
Let my fangs find your neck, during the night, so that I can drink your knowledge ...
So it could be use here : www.l-hazard.com
The rivers are done.
I'm still not sure about the forests. Any advices
The orange-brow lake is where the meteor that cause the disease crashed.
Let my fangs find your neck, during the night, so that I can drink your knowledge ...
So it could be use here : www.l-hazard.com
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
----------------------------------------------------------
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
I like the forest texture quite a bit. The color is a bit bright for my taste, but that may just be me. I also like your shaded relief quite a bit.
I wonder if you could just paint a little bit of shadow over the rivers where they pass through the forests, so it looks like they're not running on top of the trees. Just a hint of darkness on the border between trees and river would sell it, I think.
Bryan Ray, visual effects artist
http://www.bryanray.name
Bryan Ray, visual effects artist
http://www.bryanray.name
Tx guys,
About the river I was going to pu some more shadow where is needed, once I finish with the forest.
I think for now I'll leave the forest like that for now (until I get a good idea or time to spare) and I will now focus on the towns and story of this map.
Sea-U-Hall,
Alu.
Let my fangs find your neck, during the night, so that I can drink your knowledge ...
So it could be use here : www.l-hazard.com
here is the finish version of the land unless some off you get good advice.
next will come the story and the naming process.
Alu.
### Latest WIP ###
Last edited by alucard339; 07-06-2008 at 11:25 AM. Reason: I've updated the map
Let my fangs find your neck, during the night, so that I can drink your knowledge ...
So it could be use here : www.l-hazard.com
I've just finish naming the human towns of the map.
Tell me what you think of it.
Thanks,
Alu.
Last edited by alucard339; 07-06-2008 at 11:19 AM.
Let my fangs find your neck, during the night, so that I can drink your knowledge ...
So it could be use here : www.l-hazard.com