Not a lot of time but I just can't let this challenge slip by, I'll be back to update the map with the story as soon as I'm able.
KenG
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Not a lot of time but I just can't let this challenge slip by, I'll be back to update the map with the story as soon as I'm able.
KenG
### Latest WIP ###
Great map KenG! Love all the different corpses, are they objects you could post separately?
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
Bogie, Sorry I don't have the rights to post them as elements, most are CC3.
So I've been reworking on the map, the basic layout is the same but I'm trying to push myself and my ability in CC3 to do some neat things. I'm making decent progress but still have a ways to go.
I would like a bit of help though. I'm trying to but some detail on the crypt openings and I'm not sure which one looks better.
I have a couple of designs you can see in the post.
The solid wall that it was in the original.
A opening with small pillars at each end
Closed in with a narrow wall and pillars at each end
A straight arch with a cap stone in the center
And a narrow arch
Thoughts ideas suggestions?
Thanks KenG
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So here is the overall map.
Thanks for looking
KenG
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At this resolution, the 2 lower ones, the arches, don't really look different unless you really look closely. For them to work you need a much higher resolution-larger size or the arch needs to be a different color or texture. The narrow wall with pillars suffers from the same problem, though not as much. The only one that stands out is the opening.
My preference would be Narrow Wall with pillars, but with the narrow wall a different color. Then, if it is supposed to be a secret door, you leave the wall color the same as the regular walls.
Those dang copyright laws, always getting in my way... Thanks anyway.
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
I was able to do some work on the crypt openings thanks for the advice Bogie.
The layout is basically done, I'm going to look around for some more fitting fills and symbols, add a border and the map is pretty well complete.
I am pretty happy with how all of the arches and the special door frames came out, they are a bit of work to make in CC3.
The basic story is that the players break into the crypts to open up a secret passage to the kings treasury, however the hook is that the king is breaking into the crypts at the same time.
Not a lot of time left for this challenge but if you see something you like or hate please let me know.
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Really liking the general flow of this dungeon (would love more details on the individual rooms to see how you tackled the 5 room approach). Not really much to to say about this one other than it looks like it would be a very interesting mini-dungeon, interesting looking rooms for sure. My one piece of advice would be to avoid always going for straight corridors and squared rooms. A nice curve in a wall, or diagonal corridor really helps break up the diagram feel maps can sometimes get, but that's just nit picking.
Good job.
Check out: My Mar 2014 Challenge Submission: The Ballad of the Bonny Bards' Booty
Check out: My Finished Maps
Formerly "Yospeck"
Thanks for the feedback Yospeck, and just for you, I've modified the temple room, adding a bit of curve.
Text should be up shortly.
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Thumbs up from me!
Check out: My Mar 2014 Challenge Submission: The Ballad of the Bonny Bards' Booty
Check out: My Finished Maps
Formerly "Yospeck"
Happy New Year!!!
Here is the finalized map for this challenge, I wanted to do more with it and the adventure but ran out of time.
Hope you enjoy it and comments are welcome
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Last edited by KenG; 01-01-2014 at 12:46 PM. Reason: Happy New Year