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Thread: CWBP 2 Deciding the map

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  1. #1
    Guild Artisan Neyjour's Avatar
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    I think a hex grid is also a really good idea. I like the freedom it would give people to choose specific land features that run in various directions, diagonals, etc.

    You'd definitely want to set a number of hexes that can be claimed for a single "plot". Say, no more than 4, for example. And again, like Ghostman said, disallow the claiming of any hexes between already-claimed plots. (They would only become available once the hexes touching their borders have been mapped).

    The claiming map (with the lettered/numbered grid) would have to be updated quickly once plots have been claimed, to avoid any overlapping, claiming of hexes that should be buffers, etc. The easiest way to do that would be for each person, who is in charge of updating that map, to have a .psd file with all the letters/numbers on a single layer. As soon as someone claims a plot, the first person to see it would just need to erase those letters/numbers, and then re-upload the new version of the map. Very quick and easy. And erasing the letters/numbers (instead of leaving them visible and colouring in the hexes) might be better in avoiding any mistakes of people claiming the same ones. And as the project moves along, the map will become less and less cluttered with letters/numbers, making it even more easy to see what's still available, where those buffer zones are, etc. (This map would just be for claiming only - there would be a separate one for filling in the finished, mapped areas).

    Oh, and you would want to provide a (huge) hex template for everyone to download. The dimensions of squares and rectangles are simple enough, but with a hex, people might make mistakes and not realize it until it's too late. With a template that everyone is required to use, there should be no mistakes at all with matching up the borders.
    Last edited by Neyjour; 12-25-2013 at 09:30 AM. Reason: typo

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