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Thread: World-map for Project Ysi

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  1. #1
    Guild Adept SeerBlue's Avatar
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    Hullo, Naeddyr, cool maps you have there, and thanks for the info on flex and g projector, I had never heard of either but I am sure I shall find a use for both.
    SeerBlue

  2. #2
    Community Leader NeonKnight's Avatar
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    Very Nice maps.

    And Welcome aboard
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  3. #3
    Guild Artisan Facebook Connected
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    You definitely deserve rep for the great tip on those projection software packages! That's awsome!

    Also, your maps look quite cool!

  4. #4
    Guild Adept Naeddyr's Avatar
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    Heh, I was sure people around here already knew about them. Ok, maybe not Flex-projector (which is pretty new, as far as I can tell).

    Thanks for the reps and praise.

    EDIT:

    And here a version with stereographical projection instead of Azimuthal equidistant.

    EDIT:

    Gah, I even made up a numeral system to go.

    Don't worry if you can't understand the numbers. There are several reasons why not. For one, they're in base six. For two, they're only partly positional. There's about 26 numerals, most of which are unused here because the numbers are just boring ones multiples of 15 (or 23 in base six). There's a set of numbers for 1.3 to 5.3 (which is equivalent to 1.5 to 9.5 in decimal). If you get into big numbers, the system turns partly bijective. And so forth.
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    Last edited by Naeddyr; 06-23-2008 at 08:13 AM.

  5. #5
    Guild Adept Naeddyr's Avatar
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    Tried adding mountains and major rivers.

    Need to add more roughness and fractalisation, though. At the moment, too smooth.

    EDIT:

    Aaand a newer version.
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    Last edited by Naeddyr; 06-25-2008 at 06:31 PM.

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