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Thread: [Award Winner] Battlemaps in Photoshop

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  1. #1
    Guild Artisan madcowchef's Avatar
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    You are most free to ask for anything. It helps me spend my time making tutorials that will actually be useful to folks which is much more fun and productive. I make no guarantees I'm capable of giving useful help on some subjects though (bogie should do one on placing items in rooms, his clutter work is superior). For trees there is always insertable map elements (those pre made or pre rendered ones you can find on many sites), or using a combination of a texture and hand drawing your light and shadows to give it depth and interest, but my standard technique is shrubs. For really big trees sometimes its more appropriate to to just do the bases, the trunk that is, as the upper part of the tree isn't down were it can get in the way of an encounter. When you say interiors do you mean the interiors of buildings? Give me an example and I might be able to tailor my help towards it.

  2. #2
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    Can you make this tutorial as a video tutorial, that would be nice like that people can see the steps that you are doing.

    THANK yOU.

  3. #3

    Map

    Great tutorial! I've been trying to learn Blender to make battlemaps in that (and for those who think Photoshop isn't user-friendly, just give Blender a try!) but I've achieved more following this tutorial than I have in many hours in Blender. Okay, not an original creation, but here it is.

    battlemap1d.jpg

  4. #4

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    I love your textures, is there anyway i could get them? especially that cliff texture.

  5. #5

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    Thanks alot for the tutorial! I do not have access to photoshop so I did it with krita instead, and it was quite a challenge since I have only basic experience with graphic software. From what I saw, there are some important differences btw the photoshop way of doing things and krita ways, but it forced me to experiment with krita and it was a good learning opportunity. So, here is the humble result I got. It still look very rough compared to some others I have seen in this thread, but I think it's a good first try for me
    tutorial.png

    I still need to figure out how to do the shadowing part of the cliff in krita. And I totally cheated on the trees and bushes and used tiles for those
    Last edited by kinwolf; 02-03-2019 at 10:48 AM.

  6. #6
    Guild Artisan madcowchef's Avatar
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    Looks great! Experimenting and learning is much more important than following step by step so you got the most important part of it. Looks like a great start to making some fun battle maps for your games.

  7. #7

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    Fantastic tutorial! I have a degree in Video Game Art and Animation but there were a few tips and tricks I picked up that really helped with designing maps. Hopefully I can post a picture of my map I designed soon but it's part of an upcoming Kickstarter, so I have to keep it under wraps.

    However, I am running into one major hurdle: What is everyone using to create overhead views of their trees and plants? This is proving to be extremely difficult to create something that looks realistic.

    From looking at previous posts, @Kinwolf did a really great job, so I'd love to hear how you made your trees and bushes.

    Any advice would be greatly appreciated!

  8. #8

    Default Fantastic Tutorial!

    Thank you so much for this information! Figured I'd share my first little project!

    farm_map_no_barrier.png
    farm_map_barrier.png

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